Avida and Darwinbots are dissimilar enough that mutation rates aren't really going to be on par with each other. Darwinbot DNA is usually much longer, which generally means higher mutation rates are allowable.
Also, Avida uses a straight up %, whereas Darwibots uses 1 in X. Basically a 10 in Avida might be a 100000 in Darwinbots.
Really, your best bet is just to play with the values and let the sim run for a few thousand cycles and see if you like what the mutation rate seems to be.
The change type-change value has to do with mutations that change an existing BP. A type is something like number, *number, command, logical operator, flow, etc. A value represents a specific example of that type. .aimdx, *.aimdx, or, stop, etc.
Changing a value will tend to keep the DNA working similarly to how it was before. Changing a type totally changes the way the DNA works. For instance:
6 .aimdx store
mutating into
500 .aimdx store
is far more similar than
add .aimdx store