Bots and Simulations > Evolution and Internet Sharing Sims

Simplest Evo Starter Bot

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Numsgil:
Yes, that would work, or even just 0 0 0.  The simplest bot that can reproduce looks like:

start .repro inc

I think you'd want to have alot of room for the bot to play around with to get that first replicator, so personally I'd start with a bot with 10 to 20 0s as its genome.

Testlund:
Hmm... Okey, I started a sim now with this: A veggie with cond, start, stop, end (wich gets changed to 4 zeros in the program, oddly) and a bot species with all those zeros. A large field size, 64000x48000. I started with 250 veggies and 250 bots. It will be interesting to see what will happen.

Numsgil:
Keep in mind the default values for point mutations are quite low, so you'll probably be waiting a long time.  Could be several million cycles.

Testlund:
I have typed these values in the fields:

Point: 10000
Copy error: 5000
Reversal: 25000
Delta mutation: 10000
Insertion: 5000
Minor deletion: 5000
Major deletion: 20000

For the advanced costs settings I use the default values except for basic command wich is set to .001 and advanced command set to .002.

Maybe after 10 milj. cycles the bots will start to do something. lol. Wish I had an extra computer.

Endy:
You can make a Giver Veggie that'll spin around doling out food.

'A_Gyver
cond
start
-2 .shoot store
314 rnd .aimdx store
.repro inc
stop
end

This coupled with:

' Basic
cond
*.eye5 40 >
start
.repro inc
stop

cond
*.eye5 40 <
start
314 rnd .aimdx store
stop
end

works out really well.

Mainly they'll evolve to improve their own food access and restrict food access to others. Also they'll duplicate the .repro inc to reproduce at higher levels. Haven't had any learn to feed themselves though... Maybe in a longer sim they'll figure it out.

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