Bots and Simulations > Evolution and Internet Sharing Sims

Simplest Evo Starter Bot

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Endy:
Really weird I got a self replicator started without intending on it.   While working with A_Gyver I started testing a bot with just the code:

 -100 .strvenom store

and had waste build up enough that replication and mutation began. Very strange to see. Think it would work with any store value. Just had to be enough to get the oddball random effects of waste starting the process going. The abnormally high level mutations it was set for seemed to be what caused the genome to rapidly buildup, from the initial 1 to 10 genes.

I'm going to keep playing for awhile longer, see what they evolve into.

P.S.
Played a bit and found setting Bad waste level to zero seems to stop all of the random effects of waste build up.

PurpleYouko:

--- Quote ---You can make a Giver Veggie that'll spin around doling out food.
--- End quote ---

I played around with a somewhat more complex version of this a looooong while back.

I had active veggies that cruised around looking for bots to feed. If the target bots had a big enough energy level the veggie "gardener" bots would even send out an info shot to make them mrepro.

It was so long ago that I wasn't very good at DNA programming so it didn't work that great. It was also in V2.11

Testlund:
Here's a sim I've been running now. Started with 300 veggies with these genes: cond, .nrg, start, stop, end. 300 bots with the following genes: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0. Planet eaters is set to 0,05. This caused all the veggies to start forming collonies when they grew bigger and eventually all ended up in one big colony in the middle, while the bots ended up in the corners. The one that the program considers the best bot is marked at the lower left corner. It has mutated the following genes:

 0 0 -14 0 9 0 0 <
 0 0 0 0 0 0 0

I started the sim by giving the veggies 1 energy wich quickly got raised to 32000 by the autotroph function, and 10000 for the bots. This one bot is slowly losing energy with about 1 energy every 300-400 cycles. Wish I new what the numbers in the genes mean.

Numsgil:
0 0 -14 0 9 0 0 <
0 0 0 0 0 0 0

still has a long way to go before it will do anything worth doing.

Testlund:
I think the mutation rates works a little odd. I have set point mutation to 1000 and delta mutation to 10000, still after 345000 cycles I have a few veggies that only keep getting delta mutations. Most of them doesn't get any mutations at all. I know that the gene for the veggies is small but I still expected a little more. I expected more point mutations. One veggie has only 1 point mutation and 26 delta mutations!

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