Code center > Bugs and fixes

2.42.2 Changes

<< < (2/6) > >>

EricL:

--- Quote ---Waste levels seem to be doing something odd in 2.42.1. After less than a thousand cycles one of my animal minimalis's had 222 waste. It seems to be related to feeding. I don't know if this is a fix from something that was broken or if this is unintended, but waste seems to be building up orders of magnitude faster
--- End quote ---
I haven't changed anything there explicitly.  Could be a side effect of something though.  I'll poke around and see if I can find anything.


--- Quote ---For instance, a bot reproducing at 40% will create a baby with 40% of its nrg, body, and waste, etc.

I would suggest something similar be done for 2.42. Makes more sense to me, and makes it harder for bots to escape the effects of their waste.
--- End quote ---
Sounds good.  I may not get this in for 2.42.2 as I want to try and drop that this week and since the kids are out of school this week, my time is limited but if not for 2.42.2, then for the next one....

EricL:

--- Quote ---I found for instance that the decay rate for corpse mode gets set to zero all the time.
--- End quote ---

Fixed it.  It's addressed in 2.42.2.  See #18 above.

Testlund:
I've explained it very detailed before in earlier posts exactly what is happening. I don't understand why you don't get the same results. Of course I click on start or change! Eric have said earlier that he found those bugs too and he fixed it as far as saving it in the sim goes, but if you click around in the GUI you SHOULD find that the values changes in some fields after you change them, click ok, go back in to look at them again.

Try this:

1. Start the program

2. Click on Start a new simulation.

3. On the general tab, check Corpse mode and select NRG. Set the Decay rate to size 10 and Period to 1.

4. Click on the 'Start new' button to start a simulation.

8. Click on the 'Start new simulation' button.

9. Click on the General tab. Look at the values in the decay rate. All 0's, right?

When it comes to values on the advanced controls and advanced costs I have just found out that the values gets set to whole numbers if you use decimals. Could it be that you are never using decimals? If so then I don't understand how you can run a successful sim, because there are several values there that doesn't work well in the sim if they are set to 1 or higher. For example, I've found that .001 for basic command and .002 for advanced command works nice. Higher values means the bots will lose energy too fast to make up for it. When it comes to planet eaters I've found that the value .01 works nice. If you set this to 1 or higher all veggies and bots on the screen will get sucked into a clump.


--- Quote from: EricL ---Fixed it.  It's addressed in 2.42.2.  See #18 above.
--- End quote ---

What?? You fixed that while I was typing the above post?  

EricL:
Got it.  The issue with Decay Type (#18 above) was different from the issue with Decay Rate size and period (#19 above).  Both are fixed in 2.42.2


--- Quote ---What?? You fixed that while I was typing the above post?
--- End quote ---

Hey, I'm good.  

I'll look at the advanced controls and costs thing later today.

Numsgil:

--- Quote from: EricL ---Fixed it.  It's addressed in 2.42.2.  See #18 above.
--- End quote ---

 Hehe, I got to like 12 and gave up.  Bad Numsgil

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version