Code center > Bugs and fixes
Too many veggis
Testlund:
Well, it works as it should then, now when I understand how it works. Heheheh. Holding the mouse pointer over the fields in the Population Control section shows an explanation what they do. I think it's pretty straight forward and it seems to do what it supposed to.
Numsgil:
Repopulation occurrs when veggies fall below the threshold. Fresh veggies are seeded into the sim.
Reproductiuon occurrs when a single bot creates another single bot.
Sorry if that wasn't clear, they do both start with "Rep"
Griz:
--- Quote ---Repopulation occurrs when veggies fall below the threshold. Fresh veggies are seeded into the sim.
Reproductiuon occurrs when a single bot creates another single bot.
Sorry if that wasn't clear, they do both start with "Rep"
--- End quote ---
understood.
but then let's explore the differences for those
folks who didn't program it and who aren't privy
to what your intentions were when you wrote it.
you know ... the lowly everyday users ...
who are trying to learn how things work.
that is what is being asked about here.
so again ...
when do these occur?
below 'max veggies' but above 'threshold' ...
it is reproduction, yes?
any bot able to reproduce is then allowed to do so on
the next cycle, and the offspring will appear somewhere
near the parent.
and below threshold ...
it is repopulation only, yes?
and then the '# per repop event' comes into play ..
and these can come in anywhere in the field ...
or, ideally, in the area defined in that original
population window when selecting species.
[btw, this doesn't seem to work in 2.37.6]
what the 'cooling off period' is about I don't know ...
so, maybe we can get this all clear ...
and let folks in on the thinking/intention behind it.
or not. ;)
Numsgil:
Below the "repop threshold" existing veggies can still reproduce, but fresh veggies are also thrown into the sim to make up the difference.
Repop cooldown creates a time limit between repopulation "events". WIthout this you can potentially get get an amazing increase in population from the bots as they eat every veggy in like 10 cycles, then are given more.
the cooldown let's you enforce times of famine.
The repop amount or whatever it's called lets you determine how many bots to throw down when a repop event is triggered. If you keep it low, you'll only feed a few vegs into every cycle, which should help smooth out the effects.
If you combine cooldown with repop amount (with long cooldown and low amount) you'll really be forcing the bots to try and "farm" their existing veggies instead of just eating them.
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