I think the slower falling has something to do with total maxvel of the MB. It's some wierd stuff, bots falling slower if they have more mass.(DB is deffinitly not realistic here, a Galileo-bot would find that dropping a heavier mass falls slower laugh.gif )
wait a sec.
not sure if I understand the problem you are seeing.
mass shouldn't have anything to do with the rate of falling, right?
with acceleration due to gravitational attraction?
the rate at which any object is accelerated by gravity is the same,
regardless of mass.
so all objects should fall [accelerate] at the same rate ...
in a vacuum. in a non-vacuum ... ie ... with some fluid or friction in the sim ...
the resulting acceration/velocity is going to be modified by the
counter force [drag] generated between the object and the fluid
and that is going to be a function of the surface area that is exposed
to the fluid and the velocity of that object. and the 'terminal velocity'
is going to be that velocity at which these two forces are at equilibrium ...
equal and opposite ...
the force of acceleration being equal and opposite to ...
the force of 'air' resistance. is this not so?
so if the physics of DB are working correctly ...
(are we talking version 2.37.6 or 2.4x? I know the physics are different)
would one then not expect a multi-bot ...
or even a single bot with a larger surface area ...
regardless of mass ...
to indeed fall slower in a fluid, even when that fluid is air?
and to fall at exactly the same rate as any other object ...
regardless of mass ... with zero friction/fluid resistance ...
in a vacuum?
am I missing something here?
or are you saying that the multi bots fall slower ...
even in a sim without any friction/fluid?
just trying to sort this out and get on the same page.