Bots and Simulations > DNA - General
A slimey dilemma
PurpleYouko:
--- Quote ---Oh yeah, could unmaking a substance yield half the nrg put into it? This way it's not a complete nrg drain for the bots.
--- End quote ---
Right now it costs as much to reduce slime as it does to make it. Do you think it is realistic to actually allow re-absorbtion of slime to be an energy source? I'm not sure about this either way. :unsure:
Numsgil:
Actually,
From the code:
cost = (.Slime - oldslime) * SlimeCost
If cost < 0 Then cost = 0
So it costs nothing to reabsorb slime.
Elite:
If slime could be converted into nrg it would allow for a bizarre form of share feeding where you steal your opponent's slime
I believe Endy tried to make someting like that with venom
Endy:
That was the other reason I suggested that :D
I don't see why it'd be such a problem, it's not exactly a common "natural" resource anyways. I was hoping we/bots could make use of it for more realistic eco-sims. Different groups would be able to fill different niches, making for a richer enviroment.
One group could thieve venom, for example, while another thieves slime. Since neither is directly competing with the other, the two would be able to co-exist; leading to increased diversity.
Numsgil:
We could introduce it as a stepping stone towards the more natural substance types shvarz and I were talking about.
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