Bots and Simulations > DNA - General

A slimey dilemma

<< < (2/3) > >>

PurpleYouko:

--- Quote ---Oh yeah, could unmaking a substance yield half the nrg put into it? This way it's not a complete nrg drain for the bots.
--- End quote ---

Right now it costs as much to reduce slime as it does to make it. Do you think it is realistic to actually allow re-absorbtion of slime to be an energy source? I'm not sure about this either way.  :unsure:

Numsgil:
Actually,

From the code:
cost = (.Slime - oldslime) * SlimeCost
If cost < 0 Then cost = 0

So it costs nothing to reabsorb slime.

Elite:
If slime could be converted into nrg it would allow for a bizarre form of share feeding where you steal your opponent's slime

I believe Endy tried to make someting like that with venom

Endy:
That was the other reason I suggested that :D

I don't see why it'd be such a problem, it's not exactly a common "natural" resource anyways. I was hoping we/bots could make use of it for more realistic eco-sims. Different groups would be able to fill different niches, making for a richer enviroment.

One group could thieve venom, for example, while another thieves slime. Since neither is directly competing with the other, the two would be able to co-exist; leading to increased diversity.

Numsgil:
We could introduce it as a stepping stone towards the more natural substance types shvarz and I were talking about.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version