Bots and Simulations > DNA - General

A slimey dilemma

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Ark:
Working on making the ultimate multibot, and I'm running into the problem of dealing with viruses.  The simplest way it seems to me is to make a protective layer of slime.  The only problem is that the slime is having the side-effect of stopping my bots from forming themselves into multibots during their reproductive process.  Is there a way to dump my bot's slime all at once?

Numsgil:
I believe you can use negative values in .mkslime to unmake what slime you have.

*.slime -1 mult .mkslime store

should set your slime to 0.

Endy:
About this: in the new version could we have the bots allow ties from a safe source? Something like .lettie could specify a tie number that slime wouldn't block. We could use it with the birth tie removal method also, I've had baby bots that get stuck since they can't tie/untie to/from their parent. Oh yeah, could unmaking a substance yield half the nrg put into it? This way it's not a complete nrg drain for the bots.

Numsgil:
I've thought about something similar too.  I don't know if it's going to make it into the next version though, it depends.  Definately something that should be done though.

Elite:
I was wondering why symbioticus' anti-birth-tie gene was occasionally not working. It was all the slime  :D

BTW Ark

Here's a gene that stops replicating viruses:


--- Code: ---cond
*.mkvirus 0 !=
start
*.mkvirus .delgene store
stop
--- End code ---

But slime is probably way better. Prevention is better than a cure.

Take a look at the newest symbioticus. Lots of good multibot ideas there.
Or my attempt at a single gene that anybody can use to make their bot into a batterybot.

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