Bots and Simulations > DNA - General
A slimey dilemma
Ark:
Working on making the ultimate multibot, and I'm running into the problem of dealing with viruses. The simplest way it seems to me is to make a protective layer of slime. The only problem is that the slime is having the side-effect of stopping my bots from forming themselves into multibots during their reproductive process. Is there a way to dump my bot's slime all at once?
Numsgil:
I believe you can use negative values in .mkslime to unmake what slime you have.
*.slime -1 mult .mkslime store
should set your slime to 0.
Endy:
About this: in the new version could we have the bots allow ties from a safe source? Something like .lettie could specify a tie number that slime wouldn't block. We could use it with the birth tie removal method also, I've had baby bots that get stuck since they can't tie/untie to/from their parent. Oh yeah, could unmaking a substance yield half the nrg put into it? This way it's not a complete nrg drain for the bots.
Numsgil:
I've thought about something similar too. I don't know if it's going to make it into the next version though, it depends. Definately something that should be done though.
Elite:
I was wondering why symbioticus' anti-birth-tie gene was occasionally not working. It was all the slime :D
BTW Ark
Here's a gene that stops replicating viruses:
--- Code: ---cond
*.mkvirus 0 !=
start
*.mkvirus .delgene store
stop
--- End code ---
But slime is probably way better. Prevention is better than a cure.
Take a look at the newest symbioticus. Lots of good multibot ideas there.
Or my attempt at a single gene that anybody can use to make their bot into a batterybot.
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