Code center > Specialization, Metabolism, Digestions and Env Grid
Metabolism
Numsgil:
Hopfeully we can write default enzymes to give to all the bots if they don't have theirs.
No kids are staying home on this field trip! Everyone on the bus!
Zelos:
hurray, finaly some who let every1 on baord :bigginangel: ;) ;) but those start enzymes cant be to good, they should only berly keep them alive. so they are forced to evolve new ones :devil:
:evil: zelos :evil:
SyndLig:
Tell me... how would a bot programmed without any inkling of enzymes evolve to grow such things? Even DB has its mutational limitations.
:blueblob:
Zelos:
do you think life had enzymes from the begining? it didnt, it came over time.
:evil: Zelos :evil:
Numsgil:
The enzymes are built from an array of bits, basically a number. Mutations would change the bit patterns. This is very close to how real enzymes are built.
The enzyme's array of bits (a number to those of you who don't speak computer-ese, probably 32 bit (long)) is fed into a random number generator, so 89051 and 89050 could be entirely different enzymes.
Yeah, I was thinking that we could share enzymes we've mutated with each other. It'd be as easy as sharing a number.
Some enzymes might work on more than one food group, too.
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