Code center > Specialization, Metabolism, Digestions and Env Grid
Metabolism
Old Henk:
Is this going to make bot-design more dificult ie do we botmakers need to know the exact enzyme numbers or anything? How will this work?
PurpleYouko:
--- Quote ---The only thing I'm worried with there is "what happens to older bots"?
If we have to define all the enzymes in the DNA, then everything pre-enzyme will be rendered obsolete until changed.
Unless there's some basic enzymes given at the beginning if no enzyme genes are found.
--- End quote ---
As I mentioned in another thread (can't remember where or I would link it) , any robots that do not have specifically designed enzyme systems can be arbitrarily catagorized as Carnivores and assigned a set of enzymes to suit.
In other word, all their enzymes will be geared toward eating other robots as a default (animal).
If you click the autotroph button in the setup window then this robot will be automatically optimized for using sunlight and waste (plant)
This way any existing robot can still play nice in the new system and can mutate different combinations of enzymes in successive generation.
If you save one of these robots by right click/save option then it will be saved with the enzyme settings attached to the DNA file. That will be fairly easy to do.
That's to say
"OHANA. Nobody gets left behind"
Stitch.
:D PY :D
Botsareus:
nice thinking PY :Robot1:
Zelos:
wasnt that idea kinda obvius? (I think so) when its about to know the right enzymes, a clever system could make it possible to figure out what enzyme do what. if the programares dont want us makers to know what enzyme do waht we have to wait unitel we see them evolve. then we can put them on this forum so other can see it right?
:evil: zelos :evil:
stopp jumping
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:shoot: :boing:
;)
Numsgil:
PY, I can't believe you watch everything I watch, and play everything I play! You're like a 20 year older version of myself :blink:
Backward compatible is the key. No matter what we add old bots should be able to compete, and on only slightly slanted playing field.
Programmers will have no idea what number applies to what enzyme until they try it out. With even 32 bits per enzyme that means there's Billion different enzymes to experiment with.
Which means the best way to find better enzymes is to run some mutation sims.
Quick question, if we change a single bit in the enzyme pattern, should it make it into a completely new enzyme or basically the same one? The latter means alot more work, so answer carefully. :ph43r:
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