Talking of fixed stems, I am looking in a future version to trying to fix the first stem cell to the bottom of the screen, make the plant grow up towards sunlight.
This may produce a 'waving' plant. Should look quite nice in pond mode.
yes. that sounds good.
I don't know if you had yet developed the flower to stick to a passing bot or not ...
I did find that some tie feeders do attach to your agla ...
and certainly to drag them and any other thing they are tied to around ...
in unfixed mode that is ...
quite mezmerizing to watch. ;)
was esp interesting if the alga had survived long enough to grow large ...
as I had veg body/nrg set to 50% ...
so the physics of version 2.4.A were then apparent ...
a small bot attempting to drag a large mass along with it.
I also had a small amount of gravity ...
so the alga would be lifted by ties or even from collisions with the bots
that were moving upward. that's why I like C_Circumgirans ...
they add a lot of momentum to the sim.
I spent a lot of time just watching ... good visual entertainment. ;)
again ... version 2.4.A
the physics aren't so realistic in 2.37.6 and earier ...
but will try to duplicate it there.
btw ... Nums or whoever ...
even the lowest Y gravity setting of 0.1 is too much for some sims.
I'd like to have more subtle control of it.
would be great to be able to have a box to type in a lower value
rather than just the slider. or a way to select a 'range' * or / by a factor of 10, etc.
just an idea for some vernier control.