Bots and Simulations > Bot Tavern

Multibot Vegetable

<< < (5/15) > >>

Boris of Quirm:
If I increase the size of .tielen will it force the child further from the parent or will both parent and child move apart?

Thinking ahead, if I run in pond mode, would I be right in thinking that the top of the screen is affected by light?
If this is the case is there some instruction that looks for the light?  By using this I can then get the plant to grow upwards.  If there isn't an instruction that does this can I suggest it for future versions of the program.

Zelos:
its very nice, have you tried to make it regenerateble? wich means if a bot eats up the connections between 2 parts they begin regenerate it and so on

Boris of Quirm:
I do have a couple of thoughts on reproduction but I was going to work on these once I  am able to produce a stable plant structure.

Current options are:-

1.  Regrowth.  A stem can link to 4 other cells and if one of these is lost, then the stem can produce another cell.  This would allow the plant to keep growing.  The new cell produced may be of a different type to the cell that was lost.  For example, if a leaf is destroyed it could be replaced by a stem and the plant could then keep growing from this new 'branch'.

2.  Reproduction.  If a flower cell can see a predator then it will turn into a seed, attach itself to the predator and detach itself from the plant.  It will then stay with that animal for a number of cycles after which time it will detach itself and turn into a stem.  This will then start the growing process again.  This mimics the action of birds or animals that eat fruit then deposit the seeds elsewhere.

Numsgil:
*.sun can be used to detect if the bot is within so many degrees of straight up.

It returns 1 if the bot is facing more or less up, 0 otherwise.

Boris of Quirm:
Thanks Numsgil.

May save that one for a later version, once I have a stable structure.

Still playing with the ties at the moment. Once I'm happy with them I'll start looking at reproduction and regrowth I think.

With regards to reproduction, I have considered building an 'insect' bug that will feed from the plant through a 'proboscis' (tie).  This way it can 'probe' the plant to see what type of cell it is tied to, and detach from anything that is not a flower.  Once a flower is found it can feed from it.  The flower in return can give the insect a seed that can be taken away from the plant.  As the 'insect' will be designed to feed from this type of plant, it will know which address to look at to find out the cell type. (Not sure if this is supported though).

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version