Bots and Simulations > Bot Tavern

Multibot Vegetable

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Boris of Quirm:
I have tweaked the code so ties are now being made between cells.

The ties are still not working right 100% of the time.  Problem one is that the occassional cell is not tied.  Problem two is where a cell may tie itself to an existing one. This is the equivalent of a plants stem branching then growing back together.

Attached below is a screenshot of what the plant looks like when it has finished growing.

Griz:
B o'Q

can't seem to get the multiveg to do anything at all in ver 2.37.x ...
but in 2.4.A it seems to reproduce and tie.
I get some pretty action using your multiveg and C_Cicumgirans ...
attaching the settings.  [had to alter name to MultiBot1.0.set.txt to get it to load]
don't think all the settings get loaded in so here are the particulars:
MultiVeg1.0 starting pop of 5, energy 3000 ...
placement window upper 1/4 of screen.
C_Cicumgirans, start pop 5, energy 3000 ... place anywhere on screen.

General:
field 9237 x 6928
using seed 2005
non toroidal
veggie energy 40 nrg
50 max veggies, repop threshold 10,  1 per pop event
vegbody/nrg distribution 10%

Physics:
default stuff?
Advanced controls:
viscosity 0.01
friction static 0.5, kinetic 0.06
bang effciency 80%

I think that's it.

couple of questions:

I get reproduction and ties.
are the ties the buds and flowers of one multibot?
or do they form ties with other bots?
the robot id doesn't indicate they are tied to the parent.
I've got organisms with 12 or more ties at times ...
or at least it seems so.
how does one tell a stem from a bud from a flower?
 
anyway ...
how about including some of your settings you use
for simulations ... so I can sorta get on the same page
with you and see some of the same behavior you discover.

thanks ...
having fun just watching this simple sim. ;)

Boris of Quirm:
This screenshot shows what the 'plant' looks like when the cells are stretched apart.

Boris of Quirm:
Griz,

I am going to post my latest plant code in the bestiary.

The cells can be three types, sstem, leaf or flower.

To see what type a cell is open the console for a cell and use '? 50'.
This will show you the value held in the location that governs type. If the value is 1 then the cell is a stem, 2 it's a leaf and 3 it's a flower.
Only a stem can 'grow' another part of the plant.

Numsgil:

--- Quote ---This screenshot shows what the 'plant' looks like when the cells are stretched apart.
--- End quote ---
I'm loving this.  Try experimenting with .tielen I think it is to get the plant to space out.

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