So, Am I to assume that the total and utter lack of overflows, runtime errors and other crap being reported for V2.37.6, is an indicator that it is finally stable? B)
Or is everybody just too lazy to comment? <_<
I've been getting runtime errors on occasion in 2.37.6 but ...
they occur in compiled mode and end the prog so no debugging info for you.
I forgot to see if I can insert that error writing routine ...
or maybe it's there and just needs to be uncommented.
then I think one could load the error.sim back into the VB version
and maybe get some info.
otherwise ... it seems to b pretty stable ... for 300000 cycles at least
playing with Boris' multiveg.
the veggie population controls are still kinda strange at times ...
but unconsistant enough so I can't point at anything.
ah ... here's something I noticed.
trying to play with/ look at boris's MultiVeg1.1 and using the console ...
I find that every veggie on my screen always has the same value
at ? 50
not just every 'part' of the multiveg ...
but every veg on the screen.
now I know that the 'leaf' and 'flower' portions .. #2 and #3 aren't
supposed to be able to 'grow' another segment ....
but I never fine a combination of 'types' in a multibot ...
I would expect at least one #1, ie stem, and then some other types ...
but find them always to be all the same type.
if I set position 50 to #1, ALL veggie bots then read back #1 ...
or whatever I set 50 to.
no idea what's happening with that ....
as they seem to 'grow' just fine, regardless of what value I find at ? 50.
just what I have been finding.
no idea if anyone else has been looking at this ...
but I would think Boris uses it to examine his creations.
an afterthought:
surely I don't have close and reopen the console for every bot I select?
that would be pretty strange but I'm grasping at any straw here ...