' Atrium Venator (Dark Hunter)
' by Firegem9
' Somewhat untested and still a work in progress
'unfix if fixed
'************
cond
*.eye5 45 <
*.fixed 1 =
start
0 .fixpos store
stop
cond
*.refeye *.myeye =
*.fixed 1 =
start
0 .fixpos store
stop
'move forward (and braking)
'***********
cond
*.fixed 0 =
*.eye5 60 <
*.vel *.maxvel !=
start
5 .up store
stop
'turn
'*****
cond
*.eye4 *.eye6 !=
*.eye2 *.eye8 !=
start
mult
*.eye2 *.eye8 sub
stop
cond
*.eye4 *.eye6 !=
*.eye1 50 >
start
mult
150
1 .fixpos store
stop
cond
*.eye4 *.eye6 !=
*.eye9 50 >
start
mult
-150
1 .fixpos store
stop
cond
*.eye4 *.eye6 !=
*.eye2 50 >
start
mult
122
1 .fixpos store
stop
cond
*.eye4 *.eye6 !=
*.eye8 50 >
start
mult
-122
1 .fixpos store
stop
cond
*.eye4 *.eye6 !=
*.eye3 50 >
start
mult
87
1 .fixpos store
stop
cond
*.eye4 *.eye6 !=
*.eye7 50 >
start
mult
-87
1 .fixpos store
stop
cond
*.eye4 *.eye6 !=
*.eye4 50 >
start
mult
52
1 .fixpos store
stop
cond
*.eye4 *.eye6 !=
*.eye6 50 >
start
mult
-52
1 .fixpos store
stop
cond
*.eye4 *.eye6 =
*.eye5 45 >
start
mult
0
1 .fixpos store
stop
cond
*.refeye *.myeye =
start
mult
473
0 .fixpos store
stop
'actually rotate
'************
cond
start
.aimsx store
stop
'(I am finally around to it)
'SHOOTING!!!!!
'************************
cond
*.eye5 50 >
*.refeye *.myeye !=
start
-1 .shoot store
stop
end