Ok. I got a framework developed for it
I started a 'all for 1' bot derived from russian babies (mobilised I believe).
It removes the head priorities, also has a lovely horrible script to force their aiming to spin randomly (courtesy of me using advanced shot bot tutorial in an overcomplex manor).
The problem is, it'll need some form of weird algorithm with mults and such to combine the factors to travel to the signal. What it does is if *.dist is less than *.tout1 (which stores the lowest dist in the colony) then it will hopefully go to the location of the lowest dist from enemy. This system is ULTRA EFFICIENT in the means of even if the bot that set tout1 dies, unless another oponent gets closer. Then its not reset, meaning they know the location of oponents, they might not even be able to see. A reset would have to be added in 'IF WITHIN X OF LOCATION' but otherwise the framework is done.
The algorithms need to be added in of course. I hope shadowgod could do that, he's best when it comes to algorithms. Anyway, the code is below!
'-------------------------------All for 1 sequence-------------------------------'
'YPOSITION
cond
*.follow 1 =
start
stop
cond
*.follow 0 =
start
stop
'XPOSITION
cond
*.follow 1 =
start
stop
cond
*.follow 0 =
start
stop
'ORIENTATION
cond
*.follow 1 =
start
stop
cond
*.follow 0 =
start
stop
'DIST
cond
*.tin1 *.dist <
start
1 .follow store
stop
cond
*.tin1 *.dist =>
start
0 .follow store
*.dist .tout1 store
*.aim .tout2 store
*.ypos .tout3 store
*.xpos .tout4 store
stop
'--------------------------------------------------------------------------------'