I kind of like how DB is very generic in the way things opperate.
A tie is just a conection to another cell, and you can use it in any way you like.
Not saying there couldn't be different kinds of ties, just saying I like how one tool can have many different purposes.
Maybe ties could be altered, possibly while the tie is stiffening, so at 20 cycles when it's hard it could have more potential in a certain area.
And maybe cells themselves could have the same option to "transform" into a cell with different pro's and cons. Would definately make multibots more interesting.
Also tie controlls don't seem to work right and are hard to figure out, and generaly only allow you to use one tie at the time. So that area could probably also be improved.
But generaly the current tie physics are realy auqward, hoping DB3 will have some better solutions or atleast have an easy to read source so it'll be easy to work with.