Timers are perfect for fetch and store through veg ties. Every cycle, a bot forces sonme var into another location, then on the next cycle (or every 2 cycles), another bot reads that location and var, and acts acordingly. The trick for syncronization is using the lowest common denominator, so that you don't get an overlap down the line.
Timers aren't the greaetest for focuseye especially if you use the 360 configurations. Timers are better for information transfer among large MB networks, so that a bot doesn;t try telling the same two bots the same thing while the rest go derrrr. Mod is the remainder of a quoteint or product, or in the case of a graph, it is a point with which a conical sphere (or doughnut) is formed around leaving a whole, or in certain aplications, antoher plane for say imaginary numbers. It reset 0 to whatever number you want, perfect for Myan convertions. GOd how I love Mod functions....
For isntance time is a modular function on anolog clocks. 12 mod 24 should always read as 12, and 24 mod 24 should read as 0, so that is to say that all the numbers wrap around the number 24. Modular functions are also perfect for 3d vision systems; I'm working on an MB to use two bot's eyes on one target to acurately pinpoint its location using a mod from the eyef vars of both bots. You use a mod to wrap other numbers around them, meaning *.robage mod 20 will always wrap the robots age around the number 20 (or for those that raelly love math, it replaces the number 0 with 20, now we can go into quantum physics, or stay on point). Modulous is a wonderful thing, in fact, I think I might have figured a method for ceating complex structures in DB using MB.. Bacillius, can I edit your Ant bot? The one where hive id was introduced, I think I can make a unique thing for the Ant dna that wouldn't be to complex or large. I woudl add it to the Slim Evo project, but I'm thinking more along the lines of a multibot that never becomes single bot again, the Ant Bot project would raelly get some use out of it, both in tactics and hive formation.