Hi everyone
I'd like to put some inhomogenity in the simulation field, kind of landscape. Like different groups of different energy/size/etc. plants. The reason: I imagined that some areas with different parameters from its surroundings would make genetic diversity possible, like having more species living at the same place together for a long time - that is, paving the way for some different niche.
I've tried pondmode, but can only make veggie energy/abundancy inhomogenous this way, and that is only a dull, monotonous one (plants energy or abundance constantly decrease from top to bottom).
Example: if one of my plant eater spc is good at aiming shots at plants, while the other spc is good at speed, I assume different areas in the screen landscape would benefit different species.
Any ideas? Is my way of thinking correct?