Griz,
I am going to post my latest plant code in the bestiary.
The cells can be three types, sstem, leaf or flower.
To see what type a cell is open the console for a cell and use '? 50'.
This will show you the value held in the location that governs type. If the value is 1 then the cell is a stem, 2 it's a leaf and 3 it's a flower.
Only a stem can 'grow' another part of the plant.
ok. thanks
shouldn't there be a way to alter the color slightly depending on
the value of what is in this memory location?
they can alter color when a mutant so .... ????
or alter the 'skin' slightly ... or stick the 1,2 or 3 into the bot ...
similar to the numbers that Bots attached to them in his Bauified version of 2.37?
just something to distinguish them?
Num's ...
I've asked a couple of time ...
could you please tell me the name of the variable that determines
in what color the bot is displayed/drawn?
and also ... the variable name of the color the graphs use?
it would be nice to have them match .... or at least have the graph
use the color designated when we set up the species ...
rather than the defalult color depending upon the order of species ...
ie, yellow, red, blue, violet, white ... or however it goes.
thanks