DarwinBots2.43This is a very significant and stable release. The list of changes from 2.42.9 is very extensive and is described in complete detail
here. Some of the more significant changes include:
New vision sysvars which allow for changing which eye is the focus eye
New vision sysvars which allow for changing the direction of each eye
New vision sysvars which allow for the width of each eye to be changed
Maximum number of bots allowed in a sim is now 10,000
Store, inc and dec locations are now mod 1000
Ties to corpses now allowed
Body feeding shots now work against corpses
Improvements to tie physics. In particular, a hardened tie only fixes the angle to the bot that created it.
Bots can now see shapes (optionally).
The user can choose to disable DNA execution for all bots in a species.
The user can choose to disable vision for all bots in a species.
The user can choose to disable voluntary movement for all bots in a species.
The user can choose to disable reproduction for all bots in a species.
Shape settings now saved in sim files.
Shots are now saved in sim files.
The cost multipler can now be set by hand.
Autotrophs can now be optionally included in auto-cost targets
First 5 genetic memory locations now transfer instantly at birth.
New memory inspection feature on the bot properties dialog
Leagues now work.
Many many bug fixes across the board including crashing and nrg leak bugs.
Many minor features and improvements.