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Off Topic / Re: Good alternatives to darwinbots
« Last post by Welwordion on January 02, 2019, 02:04:44 AM »
There is still not much other good stuff out there, one reason I am still occasionally  checking for darwinbots3 ;P.  Sometimes I get some idea to make  my own game but then hit some snatch in the abstract mechanics or simple my programming skills.

offtopic: I recently considered that instant digestion time might be one of the reason Evo simulations are so instable in DB. I mean nature has so much organic material lying around and it often takes very long to recycle it, some thinks even have to decay first before beeing consumable. I think this stabilizes the food provision and slows life down enough to become isolated and such diverse.
Off Topic / Re: Good alternatives to darwinbots
« Last post by Numsgil on November 04, 2018, 08:32:09 AM »
If you're in to the scripting aspect, there's screeps.  I haven't played it but it's relatively well reviewed.  Personally I like programming games but it always feels like I should just be doing actual programming.

If you're in to the evolution aspect, I don't know of very much new, to be honest.  My impression is that most of that creative energy is currently doing neural net stuff, since that's super en vogue right now.  So any artificial life simulations of depth are from 10+ years ago.

But I'd love to hear I'm wrong! :)
Off Topic / Good alternatives to darwinbots
« Last post by RickDan on November 02, 2018, 03:41:50 PM »
I like darwinbots, but I would like to know if there are good alternatives do DB outthere...

Anyone is doing different stuff??
Off Topic / Re: Wow. This is still a thing. I'm glad
« Last post by Attaway on September 21, 2018, 07:46:49 AM »
Was stuff remastered over the last couple of years btw? I think that'd be awesome.
Announcements / Re: Darwinbots 2.48.31
« Last post by Numsgil on September 13, 2018, 06:44:50 AM »
Nothing at the moment.  I'm a bit stuck on the fluid model I'm using.

I had a problem with the fluid velocity becoming infinite far away from the bot.  I found this article which discusses the problem and provides a simple solution.  Now I need to find the forces the fluid puts on the bot and vice versa, which shouldn't be too hard but I've run out of steam.
Announcements / Re: Darwinbots 2.48.31
« Last post by Numsgil on May 02, 2018, 10:46:45 AM »
There's been very little.  (I'm still plunking away at the fluid model for Darwinbots3 but I'm at least several months away from something releasable on that front.  There's not active Darwinbots2 development going on right now, as far as I know).
Announcements / Re: Darwinbots 2.48.31
« Last post by NotLegalTender on May 02, 2018, 01:56:45 AM »
What's new regarding darwinbots?
Off Topic / Re: My SSD drive broke down. What do you recommend?
« Last post by FaustinoG on January 05, 2018, 10:16:15 AM »
I also need something for data recovery, free if possible. I'm guessing Active Undelete Pro isn't a free tool?
Bugs and fixes / How are teleporters working for you?
« Last post by Testlund on January 02, 2018, 02:33:22 PM »
So I've started a couple of sims connected with teleporters and it worked will for about 24 hours but then the teleporters just stopped working. Bots are getting deleted instead when they enter the outbound teleporter. Nothing gets saved to the hard drive. Has anyone else had any problems with this in the latest version?
Darwinbots3 / Re: Bot testbed
« Last post by Numsgil on November 13, 2017, 07:24:40 AM »
Yeah, that might work.  We can maybe even do pinching to reproduce still, and use the same idea of relaxing the spindle angles slowly over time.
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