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**Interesting behaviour bots / Bot test 1**

« **on:**April 03, 2009, 04:58:02 PM »

Since I went through all of the trouble to make it a bot to test my algorithm, I thought I might post it here.

It's an interesting behavior bot. It approimates sine and cosine for use with direction setting. I think most of the stuff is explained in the comments.

I commented out a tracking and shooting section. If you uncomment it (except for the shooting part), and make a new version with more .up store commands, you can have the two species of bots just run straight at each other and go into complex little loops.

Anyway, here it is!

Works best in no costs environment, too inefficient to run otherwise.

It's an interesting behavior bot. It approimates sine and cosine for use with direction setting. I think most of the stuff is explained in the comments.

I commented out a tracking and shooting section. If you uncomment it (except for the shooting part), and make a new version with more .up store commands, you can have the two species of bots just run straight at each other and go into complex little loops.

Anyway, here it is!

Works best in no costs environment, too inefficient to run otherwise.

Code: [Select]

`'An attempt to make the bot move north no matter how it is turned.`

'Lacks precision due to a integer-only stack.

'Attempt to correct that by waiting to divide bigs numbers till end.

'

'edit these to wherever--maybe pi should be epigenetic?

'sineIn and sineOut are input/output for Taylor series

'sineOut returns a number multiplied by factor2 (approx.)

'pi and factor are internal constants for sine calculation

'aimHeading is the absolute heading that the bot wants to travel

'magnitude is how approximately how fast (in Darwinbots units) the bot will travel

'turn is how much the bot itself turns each cycle--useful to sweep area around the bot

'aimTurn is how much the bot changes the heading each cycle.

def sineIn 50

def sineOut 51

def pi 52

def factor 53

def aimHeading 410

def magnitude 54

def turn 55

def aimTurn 56

def factor2 57

'set constants

cond

*.robage 1 =

start

31415 .pi store

10000 .factor store

32000 .factor2 store

100 .magnitude store

0 .aimHeading store

*.tiepres .deltie store

35 .turn store

5 .aimTurn store

'just to move them out of the way

1221 .eye1width store

1221 .eye2width store

1221 .eye3width store

1221 .eye4width store

'1221 .eye5width store

1221 .eye6width store

1221 .eye7width store

1221 .eye8width store

1221 .eye9width store

stop

'manage body

cond

*.body 10 <

*.nrg 300 >

start

100 .strbody store

stop

cond

*.nrg 500 <

*.body 10 >

start

10 .fdbody store

stop

cond

start

*.aim *.turn add .setaim store

*.aimHeading *.aimTurn add .aimHeading store

stop

'try to aim the eye and shoot

'cond

'*.refup *.myup !=

'*.eye5 0 !=

'start

'*.refxpos *.refypos angle .aimHeading store

'*.aimHeading *.aim sub *.turn sub .eye5dir store

'*.turn *.aim add *.aimHeading sub .aimshoot store

'-6 .shoot store

'*.nrg 2 div .shootval store

'stop

'

'cond

'*.waste 100 >

'start

'-4 .shoot store

'*.waste .shootval store

'stop

'begin movement section: it makes the bot move in the direction of aimHeading

'normalize aimheading

cond

*.aimHeading 1256 >=

start

*.aimHeading 1256 sub .aimHeading store

stop

cond

*.aimHeading 0 <

start

*.aimHeading 1256 add .aimHeading store

stop

'from here down it makes the bot move in the direction of *.aimheading

cond

start

*.aimHeading *.aim sub .sineIn store

stop

'begin sineIn normalization

cond

*.sineIn 0 <

start

*.sineIn 1256 add .sineIn store

stop

cond

*.sineIn 1256 >

start

*.sineIn 1256 sub .sineIn store

stop

'Taylor expansion of sine function

cond

start

628 *.sineIn sub *.pi mult 628 div *.factor div 1 pow *.factor2 mult 1 div 628 *.sineIn sub *.pi mult 628 div *.factor div 3 pow *.factor2 mult 6 div sub 628 *.sineIn sub *.pi mult 628 div *.factor div 5 pow *.factor2 mult 120 div add 628 *.sineIn sub *.pi mult 628 div *.factor div 7 pow *.factor2 mult 5040 div sub .sineOut store

stop

cond

start

*.sineOut *.magnitude mult *.factor2 div .sx store

stop

'calculate value for .up

cond

start

314 *.aimHeading *.aim sub sub .sineIn store

stop

cond

*.sineIn 0 <

start

*.sineIn 1256 add .sineIn store

stop

cond

*.sineIn 1256 >

start

*.sineIn 1256 sub .sineIn store

stop

'Taylor expansion of sine function

cond

start

628 *.sineIn sub *.pi mult 628 div *.factor div 1 pow *.factor2 mult 1 div 628 *.sineIn sub *.pi mult 628 div *.factor div 3 pow *.factor2 mult 6 div sub 628 *.sineIn sub *.pi mult 628 div *.factor div 5 pow *.factor2 mult 120 div add 628 *.sineIn sub *.pi mult 628 div *.factor div 7 pow *.factor2 mult 5040 div sub .sineOut store

stop

cond

start

*.sineOut *.magnitude mult *.factor2 div .up store

stop

'end movement section

'cond

'*.nrg 500 >

'*.body 1000 >=

'start

'50 .repro store

'stop

end