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Messages - spork22

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61
Bot Tavern / Re: Come' on Liven up! [PLEASE READ]
« on: February 15, 2015, 03:27:27 PM »
I would try, but I don't know how to. I just check the unread posts since my last visit. Anyways, the first thing we need to cover for the circle bots is their behavior; that is, is the circle rotating like a conga line, and is there two types, like, the guards (who form the circle) and the sharers (the ones who flit about inside the circle, feeding off the veggies, sharing energy, and reproducing when a guard is lost)

62
Bot Tavern / Re: Come' on Liven up! [PLEASE READ]
« on: February 14, 2015, 03:30:18 PM »
I like the ring idea the most. :P It would be a great tactical advantage and a challenge too

63
F1 bots / Re: Pow Pow [F1] [Spike43884]
« on: February 08, 2015, 06:39:36 PM »
Interesting.

64
F1 bots / Re: Pow Pow [F1] [Spike43884]
« on: February 07, 2015, 03:19:52 PM »
I believe this is because Botsareus isn't on often to move the bots in the starting gate to their respective locations.

65
Veggies / Re: Show No Mercy (Veggie)(Spork22)
« on: February 07, 2015, 03:18:50 PM »
I can certainly try, but sometimes the best thing to to is let them evolve, save promising results, and then start a new sim with the evolved bots.

66
Veggies / Show No Mercy (Veggie)(Spork22)
« on: February 07, 2015, 12:35:08 PM »
While evaluating ARCMR, I discovered a bot that acted like a strategic turret. It used ties to kill passing bots extremely quickly. So I saved it and played around with a few genes and I eventually got it to reproduce and eat well enough to be an actual self-preserving species. Yes, it is cannibalistic, but they don't actively hunt each other so it still works well. Yet another plant of horrible doom  :P

67
F1 bots / ARCM's Revenge (F1) (Spork22)2-5-2015
« on: February 05, 2015, 07:38:46 PM »
ARCM or Alga Reactum Chloroplastus Manago, was a frankenstein bot I made a while ago. I felt sorry for the species, as it looked like it had huge potential for being dangerous if given the chance. So I combined it with the attack genes from Leechbot, and yet again, I created a fearsome plant monstrosity. The majority of mutated offspring produced by ARCMR seems to move through reproduction and immediate death of offspring rather than the traditional means of movement. I should note that to start it off you should place it in pairs  or near food.

68
Mutations / Re: Doom Comes In Eights(Evolved)
« on: February 05, 2015, 04:53:21 PM »
This is me trying to explain the behavior of DCI8.

69
F1 bots / Re: Vehunt (Vegetiser Huntarius)(F1)(Spike43884)
« on: February 04, 2015, 05:09:44 PM »
It quickly ate an entire algae cluster. Then I unleashed Doom comes in Eights on it. ~EXTINCTION EVENT MUCH~

70
Mutations / Re: Doom Comes In Eights(Evolved)
« on: January 27, 2015, 06:39:55 PM »
It has this thing called "totalmyspecies". Maybe we could look for bots that have it?

71
Mutations / Doom Comes In Eights(Evolved)
« on: January 26, 2015, 05:02:28 PM »
This evolved from what, I don't know, but I was running a simulation and I found an unstable and violent looking patch of bots. Then I found these little guys in the mix. Yes, they are a swarm bot, but it's how they set up their swarm that's interesting. When they reproduce, some of the offspring go clockwise and others go counterclockwise, creating a figure eight pattern that turned out to be very successful at hunting. I pitted Russian Babies Forever against it, and though it could kill only two, it eventually succumbed to the swarm. Only tiefeeders have been successful at feeding off of them, from what I've tested.

72
Leagues / Re: Slime Mold
« on: January 26, 2015, 04:25:03 PM »
I wasn't planning on a bot that acts as a slime mold on it's own. I was thinking more of a multibot. Like Amoeba, if you will, but with the communication aspect of a slime mold. Also, scout babies is something that's already done in the Battlestar Bot, one of my favorite bots.

73
Leagues / Re: Slime Mold
« on: January 25, 2015, 02:21:01 PM »
I'll try. I might make it rely on info ties rather than info shots.

74
DNA - General / Re: Notorious Viruses
« on: January 25, 2015, 02:20:05 PM »
I'll test it immediately. :D

75
DNA - General / Notorious Viruses
« on: January 24, 2015, 08:49:32 PM »
What is the most terrifying self-replicating virus you have ever seen in Darwinbots that will work today (preferably)? As in, you put it in,  and suddenly there's a possible extinction event under way? Basically, it's powerful enough to alter the ecosystem drastically and usually in a bad way?

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