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Messages - abyaly

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331
Off Topic / Where have the bots gone???
« on: May 05, 2006, 08:38:03 PM »
Quote from: PurpleYouko
Already entered Vector.

I will take care of the others when I get a minute.

And BTW, congrats on your Moderator promotion.
Run Turbo in F2. It's suicidal, but it's not hopeless ^^

332
Tips and Tricks / Bot Diffusion
« on: May 04, 2006, 08:49:32 PM »
If your bots are all living together in a lump, it makes your species much less likely to find food, no matter how fast you rotate. So because of that you need a system to help scatter your bots accross the field.
For that purpose, I made the 'diffusion' gene present in the bot Turbo.
Code: [Select]
cond
*.refeye *.myeye =
*.eye5 0 >
start
10 .dx store
314 .aimdx store
stop
The down side is that bots surrounded by conspecs will spend a LOT of energy doing this. The up side is that the bots on the far side of the group will move away from its family.

A problem encountered by this gene is that only the ones on the far end of the mass do very serious diffusing. And if you want the bots to space out more evenly, shouldnt the acceleration be based on the distance? Vector's diffusion is based on this concept.
Code: [Select]
cond
*.eye5 0 >
*.refeye *.myeye =
start
314 .aimdx store
*.maxvel *.vel add *.eye5 mult 50 div 15 ceil .dx store
stop

The diffusion now based on current velocity and distance. The 50 scales down the energy spent, and the 15 puts a cap on how much can be spent per cycle in this way. If you put bots with genes like this into an environment where vegs are scarce, this increases the species survival rate immensely.

333
DNA - General / Ties help
« on: May 04, 2006, 06:12:27 PM »
Are you sure the tie number is the same on both ends of the tie?

334
DNA - General / Hivebot communication
« on: May 04, 2006, 05:56:52 PM »
Oh! Since elite doesnt want a stationary hivebot, as it moves it can leave behind 'pointer' bots. Each pointer bot will stare in the direction the queen went. The next pointer bot will be dropped within sight range of the previous one, and they can form something like a tail displaying the current location of the queen.

335
DNA - General / Hivebot communication
« on: May 04, 2006, 05:32:15 PM »
That two digit communication code is a good idea. So a complex message can be sent through in/out1 alone.
Also, if the queen bot timestamps each message with it's own age in another frequency to be sent alongside the message, it solves the problem of bots knowing which command is more up to date.

Also, if you're using viruses, you could make a gene that reprograms a veggie to be a messenger bot. That way it can just cruise around displaying the message and check back with the queen occasionally for more up to date information without needing to stop to eat. As it does that it can scout the area and record it inside its memory and report that back to the queen through tie info transfer.

336
Bot Tavern / Minelayers / Antibodybots
« on: May 04, 2006, 05:21:25 PM »
Quote from: Numsgil
The exact formula is something like long base 2 of energy spent = power multiplier.
log2(2x) = log2(x) + log2(2) = log2(x) + 1

Quote
Doesnt doubling the energy spent only increase the power by the force of one shot?

337
Tips and Tricks / Bot combat tips
« on: May 04, 2006, 05:09:08 PM »
Quote from: Elite
Hey, that isn't a bad idea

If you make Vector do it though you will loose the end-all antivirus protection
Ill make it lose conspec recognition if the number of genes is wrong. Its family will cure it of the virus.

338
Tips and Tricks / Bot combat tips
« on: May 04, 2006, 04:57:35 PM »
How about firing cancer viruses at veggies? ^^
Hmm, maybe I should make vector do that.

339
Bot Tavern / Minelayers / Antibodybots
« on: May 04, 2006, 04:54:18 PM »
If it is, then what is the benefit of a small bot powering up a suicidal shot? Doesnt doubling the energy spent only increase the power by the force of one shot?

He would be better off if the larger bot kept the energy.

340
Bot Tavern / Minelayers / Antibodybots
« on: May 04, 2006, 04:26:40 PM »
Quote from: PurpleYouko
You can get extra range too. Just set shootval to a negative value.
I had always thought powering shots was only during the cycle you fire them.  

341
Bot Tavern / Minelayers / Antibodybots
« on: May 04, 2006, 03:40:10 PM »
Quote from: Numsgil
If you're going straight for attrition, your best bet is definately powering up your shots.  A bot powering up a -1 shot with all its energy (or 1/5 its energy every cycle, or something like that) is going to do some incredible damage.
A shot can be powered up over time / in advance?

342
DNA - General / Hivebot communication
« on: May 04, 2006, 01:34:05 PM »
Quote from: Numsgil
I think 2.4 is definately becoming a little more ANSI.  What about your bot doesn't work well in 2.4 abyaly?
Well, it can no longer break birth ties. And it's a mystery to me why so many bots die off while eating.

343
DNA - General / Hivebot communication
« on: May 04, 2006, 01:22:29 PM »
Well bummer. The bot barely survives alone in 2.4

344
DNA - General / Hivebot communication
« on: May 04, 2006, 01:04:03 PM »
Quote from: Elite
That vector bot ate Una for breakfast
Making it able to kill una was much harder than making it able to beat The One or the SG version of swarm. Had a rock/paper/scissors thing going for a while. Although Una 1 still rapes it >.>

345
Tips and Tricks / Bot combat tips
« on: May 04, 2006, 12:58:48 PM »
cond
*.eye5 50 >
*.refeye *.myeye !=
*.shup 0 !=
*.shflav -2 !=
start
.shoot .shoot store
-2 .shootval store
stop




Both of the primary combat methods you mentioned gain benefit from finding more food than your enemy. This is important enough that it may deserve it's own category.

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