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Messages - MysticalDumpling

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151
Bot Tavern / Re: Lets make another wikibot!
« on: February 17, 2014, 06:10:22 AM »

.tie inc
*.focuseye .eye5 add * 0 >
*.nrg 1000 sub sgn 0 floor and *.venom 50 sub 1 add sgn 0 floor and 5 mult .mkvenom store

152
Bugs and fixes / Re: DEf limit?
« on: February 15, 2014, 09:39:00 AM »
Oh, ok. *I feel retarded now*

153
Bugs and fixes / DEf limit?
« on: February 14, 2014, 07:53:26 PM »
I tried to create a bot to see whether eyeval evolution has an effet. Half of the defs are 0 in the sim. Helpings?

Quote
'Defs
'Evals (stored in epigemem)
def e1w 971
def e2w 972
def e3w 973
def e4w 974
def e5w 975
def e6w 976
def e7w 977
def e8w 978
def e9w 979

def e1 980
def e2 981
def e3 982
def e4 983
def e5 984
def e6 985
def e7 986
def e8 987
def e9 988

'If it is 1, coose random eyevals
def ie1w 21
def ie2w 22
def ie3w 23
def ie4w 24
def ie5w 25
def ie6w 26
def ie7w 27
def ie8w 28
def ie9w 29

def ie1 30
def ie2 31
def ie3 32
def ie4 33
def ie5 34
def ie6 35
def ie7 36
def ie8 37
def ie9 38

cond
*.robage 0 =
start
1 rnd .ie1 store
1 rnd .ie1 store
1 rnd .ie2 store
1 rnd .ie3 store
1 rnd .ie4 store
1 rnd .ie5 store
1 rnd .ie6 store
1 rnd .ie7 store
1 rnd .ie8 store
1 rnd .ie9 store
1 rnd .iew1 store
1 rnd .iew2 store
1 rnd .iew3 store
1 rnd .iew4 store
1 rnd .iew5 store
1 rnd .iew6 store
1 rnd .iew7 store
1 rnd .iew8 store
1 rnd .iew9 store

-1221 1221 rnd *.iew1 .ew1 mult store
-1221 1221 rnd *.iew2 .ew2 mult store
-1221 1221 rnd *.iew3 .ew3 mult store
-1221 1221 rnd *.iew4 .ew4 mult store
-1221 1221 rnd *.iew5 .ew5 mult store
-1221 1221 rnd *.iew6 .ew6 mult store
-1221 1221 rnd *.iew7 .ew7 mult store
-1221 1221 rnd *.iew8 .ew8 mult store
-1221 1221 rnd *.iew9 .ew9 mult store

-1221 1221 rnd *.ie1 .ew1 mult store
-1221 1221 rnd *.ie2 .ew2 mult store
-1221 1221 rnd *.ie3 .ew3 mult store
-1221 1221 rnd *.ie4 .ew4 mult store
-1221 1221 rnd *.ie5 .ew5 mult store
-1221 1221 rnd *.ie6 .ew6 mult store
-1221 1221 rnd *.ie7 .ew7 mult store
-1221 1221 rnd *.ie8 .ew8 mult store
-1221 1221 rnd *.ie9 .ew9 mult store

*.e1 521 store
*.e2 522 store
*.e3 523 store
*.e4 524 store
*.e5 525 store
*.e6 526 store
*.e7 527 store
*.e8 528 store
*.e9 529 store

*.ew1 531 store
*.ew2 532 store
*.ew3 533 store
*.ew4 534 store
*.ew5 535 store
*.ew6 536 store
*.ew7 537 store
*.ew8 538 store
*.ew9 539 store
stop

154
Bugs and fixes / Re: Temporary fix for IM.
« on: February 14, 2014, 07:50:16 PM »
IT WORKS! Thanks Botsareus  :D

What exactly would this need to recreate the old IM? The server only, or...

155
Bot Tavern / Lets make another wikibot!
« on: February 14, 2014, 06:22:20 PM »
(look for the topic on the wiki...)
I'll start:

 .tie inc

156
Bot Challenges / Re: DNA Obfuscation Contest
« on: February 11, 2014, 04:22:25 PM »
It is. It creates diagonally moving bands of tiny bots that go psychotic once they see something. After a while, this pattern disappears, but they reproduce like fruitflies- 800+ alive, 1000 born in about 600 cycles.

157
Bot Challenges / Re: DNA Obfuscation Contest
« on: February 11, 2014, 04:02:05 PM »
I got a bot- you have to run it in a toroidal sim.
'A bot with confuscated code
'Forms lots of tiny little bots that spread around a large sim
'SG bot, for xtra confuscation!

'Actions:
'Reproduce (alot)
'"Play footbal" w/ food using -1 shoots
'Once finished playing with food, fling away!

start
800 inc *310
 500 sub sgn         0 floor
5 mult 300        store   *9 1
sub                        ' '
sgn abs - ++ 467 mult inc *9 1
 
                           sub sgn abs
-                          '   '   '
++                         '   '   '
614 mult 19 store
                     *510 0 sub sgn abs                     *689 *690 angle
    mult 19 store    *510 0 sub sgn abs - ++ 50 mult abs 3 store *810
                     *510 0 sub sgn abs       mult       '   '
*689 *690 dist mult -- abs                               1 store
*728
*708 sub sgn abs *510 10 sub 1 add
sgn 0 floor and 7 mult dec
stop

158
RANT / Re: Breaking news: Internet Mode horrible, non-functional
« on: February 11, 2014, 03:39:30 PM »
WHY, CRUEL WORLD WHY? IM seems like fun...

I can't help- I only know C++ (barely) and HTML  :dry:

159
Bot Challenges / Re: DNA Obfuscation Contest
« on: February 11, 2014, 03:35:49 PM »
I would just go with as short as possible (ASAP)  :P

160
RANT / Re: Why do otherwise bright people beleive stupid things?
« on: February 09, 2014, 06:18:00 AM »
Poland

161
RANT / Re: Sick of people posting in old topics.
« on: February 08, 2014, 03:13:14 PM »
BOOM! Posted 4 years since the last post and 6 years since the first post
I couldnt help it.  :P

162
RANT / Re: Why do otherwise bright people beleive stupid things?
« on: February 08, 2014, 02:58:41 PM »
Apparently, this is about religion. Being a Roman Catholic, I would like to make a few points:

1- I am "religious" because 89% of the population has the same religion as me
2- I do not believe in 90% of what the Bible says
3- We do not place anything in our religion above science (mostly)

Also, religion brings some comfort. Who cares if it is wrong? It creates a sense of community, nationalism, is an excellent instrument to teach morals; it seems to work better than saying this is good, that is bad, ect. It also creates a far superior mode of dispensing aid to the poor- if communism taught us anything: the less the government interferes (not less gov't, period), the better off the majority is. Socialist concepts in my country has proved that communism does make equality- everyone is poor, everyone is starving, and everyone is treated like sh*t, instead of some poor people, a lot of ok people, and a sprinkling of rich people. Trust me- I lived through communism. I lost members of my family to it.

Edit- flipped number

163
Bot Challenges / Re: DNA Obfuscation Contest
« on: February 08, 2014, 08:34:46 AM »
OK. Is there a specific limit to size? I want to use oculus III, but it is 500+ bp long.

164
Bot Challenges / Re: DNA Obfuscation Contest
« on: February 08, 2014, 06:55:59 AM »
This sounds like fun. Do evobots count? Or just hand-authored?

165
I probably know no better than you on this... You could just break their conspec so that the bots have evolutionary pressure from each other. If you try this, though, it is a good idea to put a gene that prevents attacking bots under some age, like 150 so that the bot does not kill it's children.

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