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Messages - Testlund

Pages: 1 ... 6 7 [8] 9 10 ... 105
106
Internet Mode Commentary / Re: Who else is online?
« on: September 11, 2014, 06:34:09 PM »
It runs a little better at the moment. It's nice to see some diversity for a change instead of just the fruit fly. My bots don't make it out though. I need to design better bots for IM.

107
Internet Mode Commentary / Re: Who else is online?
« on: September 11, 2014, 06:21:13 PM »
It looks like connection issues from time to time, and then all of a sudden I get flooded with bots.

108
Internet Mode Commentary / Re: Who else is online?
« on: September 11, 2014, 02:06:58 PM »
IM is overloaded! I'm getting too many bots causing it to freeze here.

109
DNA - General / Re: Using venom to make a bot shoot nrg
« on: September 11, 2014, 07:02:07 AM »
It turns out this doesn't work as well as I had hoped. Limitations in the program I guess. The bot can as well just use -1 shots instead.  :sleep:

btw your bot doesn't work very well, always turning away, not towards?

Yeah, it's movement isn't very effective, but that's on purpose. I like to make bots that are good at different things and I try to make them work together in an eco system.


110
Internet Mode Commentary / Re: Who else is online?
« on: September 10, 2014, 12:58:36 PM »
Did everybody get cold feet after the fruit fly pandemic a couple of days ago? I don't see anyone else online.

111
DNA - General / Re: Using venom to make a bot shoot nrg
« on: September 10, 2014, 12:17:05 PM »
Once the prey has been infected with venom I want the attacking bot to multiply close to the prey. I think I can do that myself unless you want to.  :)

112
DNA - General / Re: Using venom to make a bot shoot nrg
« on: September 10, 2014, 10:47:14 AM »
This makes the bot shoot info shots instead:

-2 *.vloc 2 add sgn -1 mult 1 add mult 314 rnd *.vloc 6 sub sgn 1 add mult add .venval store

I wanted a venom shot to cause another bot to behave like if it had this gene:

Code: [Select]
start
 314 rnd .aimsx store
 10 .fdbody store
 -2 .shoot store
stop

But maybe that isn't possible to do.

I had this crazy idea that a venom shooting bot would cause another bot to do the above, and while it's doing it, the venom bot would make small bots close to the infected bot which would then feed it's offspring that way.

113
DNA - General / Re: Using venom to make a bot shoot nrg
« on: September 10, 2014, 10:10:30 AM »
Actually ".strvenom" is correct.

http://wiki.darwinbots.com/w/.strvenom

Thanks for the code though. I will check it out.

114
DNA - General / Re: Using venom to make a bot shoot nrg
« on: September 10, 2014, 09:39:11 AM »
I found out myself. I have to use different eye distance values to be able to use more than one venom shot and to make it use feeding shots afterwards.

Code: [Select]
'*********************
'* Venemous Predator *
'*                   *
'*********************

cond
 *.robage 0 =
start
 67 .memloc store
 101 67 store
 0 .fixpos store
stop

cond
 *.venom 50 <
start
 1 .strvenom store
stop

cond
 *.nrg 32 >
start
 16 rnd .aimsx store
 16 rnd .aimdx store
 .up inc
stop

cond
 *.eye5 0 >
 *.memval *67 !=
 *.refeye 0 >
 *.reftie 0 =
 *.reffixed 0 =
 *.venom 16 >
start
 *.refxpos *.refypos angle .setaim store
 *.refvelup .up inc
stop

cond
 *.eyef 5 >
 *.eyef 20 <
 *.memval *67 !=
start
 -3 .shoot store
 .aimsx .vloc store
 314 .venval store
stop

cond
 *.eyef 20 >
 *.eyef 30 <
 *.memval *67 !=
start
 .fdbody .vloc store
 128 .venval store
stop

cond
 *.eyef 30 >
 *.memval *67 !=
 *.venom 100 <
start
 128 .shootval store
 -1 .shoot store
stop

cond
 *.eye5 0 >
 *.memval *67 =
start
 314 rnd .aimright store
stop

cond
 *.eye5 0 >
 *.refeye 0 =
 *.reftie 0 > or
start
 -314 rnd .aimright store
stop

cond
 *.shflav -1 =
 *.shflav -6 = or
start
 *.refxpos *.refypos angle .setaim store
 .fixpos .vloc store
 1 .venval store
 -3 .shoot store
 32 .dn 314 rnd .aimright store
stop

cond
 *.body 16000 <
 *.nrg 8000 >
start
 2 .strbody store
stop

cond
 *.body 16000 >
 *.nrg 8000 >
start
 50 .repro store
 314 rnd .aimright store
stop

end

It would be nice if I also could make a bot explode into a cloud of nrg shots.

115
DNA - General / Using venom to make a bot shoot nrg
« on: September 10, 2014, 08:49:07 AM »
I'm trying to use venom to make a bot release all it's energy in random directions. How do I do that? I've tried this but it doesn't work:

Code: [Select]
cond
 100 *.venval <
start
 100 .strvenom store
stop

cond
 *.eyef 0 >
 *.refshoot 0 =
start
 -3 .shoot store
 .aimsx rnd .shoot .vloc store
 -2 .venval store
stop

116
Suggestions / Re: Did anyone else want chloroplasts?
« on: September 09, 2014, 08:46:12 PM »
That would be awesome!

117
Suggestions / Re: Did anyone else want chloroplasts?
« on: September 09, 2014, 06:06:57 PM »
I liked the chloroplast feature and found settings that worked well for me, but I didn't like the decaying of chloroplasts. Setting it to decay a lot slower might be an option that you suggested.

The only other thing I didn't like was that alzheimer always created chloroplasts.

118
DNA - General / Re: Smart avoiding bahavior
« on: September 09, 2014, 05:57:23 PM »
I suppose this is the best there is:

 *.shang sub .setaim store
 *.maxvel .up store

119
DNA - General / Smart avoiding bahavior
« on: September 09, 2014, 12:35:19 PM »
I'm trying to get a bot to swim the hell out of the way when it gets hit by hostile fire, but none of the combinations I try are effective. It either ends up making crazy turns are swim directly at the bot shooting at it. Any suggestions?

This is the best I've found so far but it's not good enough:

Code: [Select]
cond
 *.shflav -1 =
 *.shflav -6 = or
start
 *.aim *.shang .setaim store
 100 .up store
stop

120
Internet Mode Commentary / Re: Who else is online?
« on: September 08, 2014, 12:37:31 PM »
I see. It's mostly no bots on the server right now though.

Edit: I shouldn't have said that. Got over 1500 bots now with my sim down to 0.2 cycles/s.  :P

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