Darwinbots Forum
Code center => Bugs and fixes => Topic started by: Botsareus on May 02, 2005, 03:56:52 PM
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(http://img110.echo.cx/img110/8192/untitled0cq.png)
1180+ and inc. , total cheatage
(Blue Robots are NOT mutating)
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Are you being facetious or are you serious?
I've seen bots get even more than 1100 in F1. They're just really efficient, and if they can kill vegs off again and again, the sim will repropulate them, giving the whole system more and more energy faster and faster.
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1184?
That's nothing.
Last week when I was testing Hunter2.3, one of his intermediate, super efficient versions (not the best fighter though) reached something in excess of 1800 robots in standard F1 conditions in about 3000 cycles.
And that is a shot-bot :blink:
The final combat ready version tops out at about 300.
A good efficient tie bot has no real impediments to stopping its population growth. As long as veggies are dying and being re-spawned, the energy input to the sim grows exponentially.
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Ok , but what is the limit? Does the limit depands on the super saturation of the screen? Or after the screen is super saturated its going to draw robots on layers?
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1 second a sycle is crap , gess how to get a dual prossesor system
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Robots can overlap in extreme cases.
I don't think I have ever seen a case where there is no space at all left.
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Not much fun when it gets that slow :(
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ic
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Your computer seems stone age Bots. Is that 256 color mode or windows? And what resolution are you at?
My compy's 2Ghz and I get like 6 or 7 cycles per second at the settings your using.
Turn off the two toggles for particles and skins. Depending on the bottleneck (processor or graphics) that will give you some cycles/ sec.
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As the others said, 1100+ is nothing. If you removed all the various combat stuff, venom, shell etc then it would go a lot higher. Though it is very efficient anyway because sgn abs etc dont use nrg.
And yeah, your comp looks like 5+ years old. you ran that for an hour and only got 3000 cycles? wtf.
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I get 3000 cycles in about 10 minutes.
If I turn off poffs and hit the fast forward I get about 300 cycles per second (up to 3-400 bots then it slows a bit)
with graphical display disabled I have seen over 1000 cycles per second at the start of a sim.
An hour with graphic off usually results in about 250000 cycles or so.
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[RANT]
About the pic:
1 Resolution = Yea I am a fan of small resolutions , My monitor is only 17 inch , I keep it at a nice range from my eyes so...
2 Color = I am running the 32bit color mode (millions colors) with an nvidiea card with S-vedio and TV-Antena inputs , To get the picture you see I changed it to "16 colors" first to save on memory of .png file size
3 AAAAAAAAA CANT EVOLVE THE ONE , I AM GIVING UP , I AM NOT SURE IF MY MIND GAVE UP YET OR NOT , FIND OUT TUMMOROW , COSMIC RIFT FOR NOW.
4 Cpu Speed = 1.50GHz = Yea now its kinda old since the new dual prossesor computers came out.
[/RANT]
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The One would be, in my opinion, one of the more difficult bots to mutate. It's just so complex that mutations are increasingly likely to screw it up.
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Just you wait Nums. I'll show you what evolution did to Dom Inv. and it is not a simple bot either. You'll barely be able to recognize it. :) Over 1/3 of its code is new B)
Every day I am thinking "Today I'll post the mutated bot", and then I think: "Maybe I'll run the sim for just one more day"...