Darwinbots Forum
Code center => Suggestions => Topic started by: deoxymoron on April 27, 2010, 01:00:38 AM
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new suggestion.
make an option so it is harder to extract energy from a veg as its energy lowers.
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Okay, so what do you do when a plant has an extremely low reproduction threshold?
In some way, the plant shrinking does make it harder to hit. The important thing is to check whether your ideas make sense in real biology as well-smaller species are usually easier to eat, and the only way you wouldn't eat them is if it's not worth the effort.
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new suggestion.
make an option so it is harder to extract energy from a veg as its energy lowers.
There you go, quick little thing I made with simulated adrenline which goes up when in pain and down when not in pain, at first it shrinks, then polifirates madly and finally begins to attack the agressor whilst running away... I haven't tested it yet though so there's a possibility it won't work
start
.dn inc
*.pain 50 >
100 * 46 <= and
100 * 4 add 100 store
*.pain 1 floor <
100 * 1 >= and
100 dec
100 * 1 <=
*.nrg 500 > and
2 .aimdx store
*.eye5 0 = and
50 .repro store
100 * 10 >
*.body 100 * > and
100 * .fdbody store
100 * 25 >
*.nrg 100 * > and
50 .repro store
314 rnd .aimdx store
100 * 40 >
*.shang .setaim store
-1 .shoot store
8 .shootval store
20 .dn store
stop
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hm true, point taken... im trying to find the balance still. + i think body/nrg ratio is works effectively as the same thing.
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Remember-there's no such thing as a free lunch.