Darwinbots Forum
Welcome To Darwinbots => Newbie => Topic started by: Drognan on October 21, 2009, 03:17:41 PM
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Hi,
I write from Croatia, what an excelent program You made!!!!
Can You help me? Want to create amoeba-like multicelular movement, but first need to disable one-cell movement. Is there any options in version 2.43 to disable this? Thank You
Also want to help in DB3, but I am a doctor and not a programer. If You need help with genes, biology, metabolism, or something like that I'll be happy to help
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Hi and welcome!
You can turn off voluntary movement by setting "bang efficiency" to zero. You might also want to set movement cost to 0 to prevent bots from killing themselves trying to move.
I've actually picked up biology as something of a hobby from working on darwinbots. As it is right now it's probably the closest alife program to simulating actual biology. That said, I try to balance the simation aspects against game balancing issues for the leagues, so there are certainly some "srategy game" aspects that might not be present in actual biology
I'd love to hear any ideas you have. Feel free to write up any comments or suggestions. I'm working on a new version ATM so things are more open to drastic changes than they might otherwise be. That said, I do like how bots are physically simulated and join together to form larger structures, and I like the idea of a reverse polish stack based DNA language. But within that framework there is a lot of room to tinker.
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Hi and welcome!
You can turn off voluntary movement by setting "bang efficiency" to zero. You might also want to set movement cost to 0 to prevent bots from killing themselves trying to move.
I've actually picked up biology as something of a hobby from working on darwinbots. As it is right now it's probably the closest alife program to simulating actual biology. That said, I try to balance the simation aspects against game balancing issues for the leagues, so there are certainly some "srategy game" aspects that might not be present in actual biology
I'd love to hear any ideas you have. Feel free to write up any comments or suggestions. I'm working on a new version ATM so things are more open to drastic changes than they might otherwise be. That said, I do like how bots are physically simulated and join together to form larger structures, and I like the idea of a reverse polish stack based DNA language. But within that framework there is a lot of room to tinker.
Thanx,
I will start to lower "bang efficiency" in existing simulation (seasnake and alga minimalis, 2M cycles), Previous settings was "sandpaper", want to modify bang efficiency only. What are settings for "big blue screen acts as a sandpaper?"
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OK, more questions ...
Starfted zerobot simulation with goal to evolve amoeba-like MB moving with "bang efficiency" set to zero from the start. Found under species tab "Disable voluntary movement option". Is that option better than "bang efficiency" set to zero?
Thank You
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I will start to lower "bang efficiency" in existing simulation (seasnake and alga minimalis, 2M cycles), Previous settings was "sandpaper", want to modify bang efficiency only. What are settings for "big blue screen acts as a sandpaper?"
If you set it to that, and then open the advanced physics tab, everything should be set to the appropriate values for "sandpaper". Then you can just tweak the parameters.
OK, more questions ...
Starfted zerobot simulation with goal to evolve amoeba-like MB moving with "bang efficiency" set to zero from the start. Found under species tab "Disable voluntary movement option". Is that option better than "bang efficiency" set to zero?
Thank You
They accomplish basically the same thing, except that one is species specific.
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OK, thank You