Darwinbots Forum

Bots and Simulations => Bot Tavern => Topic started by: abyaly on October 06, 2008, 09:21:02 AM

Title: The truth about instakill tie attacks
Post by: abyaly on October 06, 2008, 09:21:02 AM
To instakill a bot with <= 100 nrg takes 1 cycle.
 (100 .strvenom or poison)
To instakill a bot with <= 10 body takes 1 cycle.
 (100 .fdbody)
To instakill a bot with >= 100 nrg and >= 10 body takes at least 2 cycles
  (.shootval + .shoot) or (.tieloc + .tieval)
Title: The truth about instakill tie attacks
Post by: Moonfisher on October 06, 2008, 10:04:19 AM
Very cool to map it out for us all, I wasn't aware of the venom/poison way, and it's nice to have the exact numbers.
And ofcourse the same can be done with mem shots and venom, like in Astronomo.
Personaly I think the shootval method is overpowered, killing a bot of any size and with any amount of energy in 2 cycles is too fast IMHO.
Not sure how you mean tieloc/tieval can be used to instantkill though...
Title: The truth about instakill tie attacks
Post by: Peter on October 06, 2008, 02:33:06 PM
Can there be something done about those instant-tie attacks. It is just that instant kill.

So it would take 2 cycles to take down a massive bot of full nrg and body. If there is no defence it would go further and further in smaller bots. I think that is bad.
Title: The truth about instakill tie attacks
Post by: Numsgil on October 06, 2008, 03:15:54 PM
Really the instant kills should be nerfed as soon as they're found.  Usually it's done by putting a cap on the values accepted by the sysvar.  Maybe if someone starts a suggestion thread we can convince Eric to work on it
Title: The truth about instakill tie attacks
Post by: abyaly on October 06, 2008, 04:57:45 PM
This actually introduces a really good defense against bots like etch and fruitflies, though. As my new F1/F2 league stomper will demonstrate. I suspect a few clever modifications may bring fruitflies back out on top, though.
Title: The truth about instakill tie attacks
Post by: bacillus on October 06, 2008, 08:23:40 PM
I suppose we can make .shootval automatically reset, that would stop tie instakills, but venom is the main problem.