Darwinbots Forum

Code center => Suggestions => Topic started by: bacillus on October 05, 2008, 05:02:36 PM

Title: Fixing .fixpos
Post by: bacillus on October 05, 2008, 05:02:36 PM
I have a split decision on this topic, but I really want .fixpos to change from the way it is now. Here are my two suggestions:
1-Make the bot stop ALL movement. When I'm running my Antbot, the thing that irritates me most is that collisions can still move fixed bots.
2-Make .fixpos act as a tie to the environment. This tie should be harder to break than normal ties, but perhaps allow some degree of motion, and snap it if too much tension exists.
Title: Fixing .fixpos
Post by: Peter on October 06, 2008, 02:37:20 PM
Doesn't work fixpos well then, I thought is worked well.
I had zerobots seen use it, and there not being pushed by anything. That collisions will break bots at a time, is good. But I couldn't see them pushed away.

I don't see the problem with the current fixpos. I musn't become artificially again.