Darwinbots Forum
Code center => Suggestions => Topic started by: EricL on December 14, 2007, 09:49:58 PM
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Should sun nrg go to body if a veggy has 32000 nrg?
Should a veggy die when it's nrg and body both hit 32000?
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Should sun nrg go to body if a veggy has 32000 nrg?
I don't know if this should be something done automatically, but having a system where the dna can shift body to nrg, or nrg to body would be pretty nice. That could already exist though.
Should a veggy die when it's nrg and body both hit 32000?
I think ultimately they should, because anything that gets THAT bloated would have serious difficulty functioning. That and if you are limiting the NRG of the sim, you could have say 100 normal veggies or 10 uber bloated veggies and this could help prevent such issues.
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Yah, there's a big chance that if they hit that upper limit they are basically immortal. And immortal bots aren't good when there are virus floating around and so.
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What we need is a more comprehensive modification of the whole energy system, which would make such questions irrelevant. At present time, as a temporary patch, these could be implemented. Another way to patch it is to force such veggie to divide.
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I'm not really a fan of either idea. Nrg given to veggies has a slider in the options tab that shows how much to put in to nrg, and how much to put in to body. I think that should be adequate for any purposes.
And generally you shouldn't automatically punish (ie: kill) bots that are too successful. It's just not right!
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Why should a veggie die when body and nrg are 32000, aren't there other ways, veggies that big are often pretty old and a simple age-cost could drain their nrg slowly, oh wait they have to be in many cases very old to get killed by it.
But okay, why, I haven't got many veggies that don't defend themself get that big, is it really needed.
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I don't know about algea in the real world, but I don't think they explode by living under constant sun shine, they'll just reproduce more, so I don't think DB bots should either.
Maybe you could make it so energy intake is limited to bot size instead, so a tiny bot can't reach 32000 nrg. I've seen tiny bots with so much energy they can take hits forever without dying, which is a bit unrealistic.