Darwinbots Forum

Code center => Suggestions => Topic started by: Elite on December 10, 2007, 12:13:18 PM

Title: Editing DNA In-Sim
Post by: Elite on December 10, 2007, 12:13:18 PM
Would it be possible to add a simple DNA editor? Something so the DNA of a specific bot in a simulation can be viewed, edited and an instantaneous change to that bot's DNA (Perhaps counting as a "mutation"?) can be effected. It would make life easier when fine-tuning bots or randomly experimenting.
Title: Editing DNA In-Sim
Post by: Numsgil on December 10, 2007, 03:01:25 PM
I second that.
Title: Editing DNA In-Sim
Post by: EricL on December 10, 2007, 03:20:17 PM
I'll put it on the list.