Darwinbots Forum
Code center => Bugs and fixes => Bug reports => Topic started by: shvarz on September 19, 2007, 04:22:10 PM
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My sim was growing out of control, so I started jacking up the costs for everything. Interestingly, sim was loosing energy at the same rate (very slowly) no matter what the costs were. So I set them all up at 10,000 and still the total loss of energy in the sim was ~60 per turn. Strange. Check it out. Especially take a look at huge veggies on the right side - they have massive bodies, but even though they should be charged 10,000 per body per turn, they are not loosing energy.
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I can't download the zip. It appears corrupt.
Make sure the cost multiplier is non-zero if you arn't using dynamic costs...
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It's actually a rar file, renamed to zip because the board does not allow uploading rar.
I'll take a look at the multiplier.
Yes, the multiplier got set to 0 somehow. Thanks!
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I'll change the code so it automatically gets set to 1 when not using dynamic costs...
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I'll change the code so it automatically gets set to 1 when not using dynamic costs...
... and the multiplier is 0, right? I don't want my cost multiplier getting set to 1 if I set it to 2.
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I know. You'll be able to adjust it. I'll just default it to 1 when you switch off dynamic costs. You can change it from there and it will stick.