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Off Topic / Re: Thrive project
« on: April 14, 2014, 12:05:16 AM »
A quick look at the wiki and I had difficulty telling the difference between the high level descriptions of Thrive and Spore. I remember some early footage of the Spore development and it seemed to have so much promise. One of the most intriguing ideas was "verb creation" where your creature could learn a small set of skills and combine them in ways not explicitly defined by its genetic structure. A specific example was bite + move = drag; you would bite an object or dead enemy and move to drag it behind you perhaps to your nest.
As the game moved closer to release, it lost any of this complexity and instead focused more on the aesthetic unit and building creators. When you say that Thrive is trying to create a game that Spore would have been, I'd love to know what exactly it's adding/removing/changing to improve on the concept of Spore. Obviously being open source is a plus but I doubt that's the extent of it.
Maybe there's some information that I skipped over in my browsing.
As the game moved closer to release, it lost any of this complexity and instead focused more on the aesthetic unit and building creators. When you say that Thrive is trying to create a game that Spore would have been, I'd love to know what exactly it's adding/removing/changing to improve on the concept of Spore. Obviously being open source is a plus but I doubt that's the extent of it.
Maybe there's some information that I skipped over in my browsing.