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Topics - PurpleYouko

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61
RANT / Mis-Spelled words
« on: September 28, 2005, 02:19:19 PM »
If you keep on accidentally mis-spelling a word and you want it auto-corrected. let me know.

If somebody else keeps mis-spelling words and it is really starting to piss you off, let me know.

Post 'em here and I will take care of the rest.

62
Announcements / New custom spell checker implemented
« on: September 28, 2005, 02:16:38 PM »
I don't know if you have noticed yet but in the interests of universal understandability, it is no longer possible to mis-spell certain words.

I got so sick of obviously screwed up spellings that I set up some word filters to auto correct them.  :evil:

There are only a few so far but more will be added as they begin to bug me.

It is now not possible to type a small letter "I" or for Bots to use that horrible word  instead of "custom". (I can't even write it as an example any more). You won't even be able to spell "the" wrong any more (I hate that one. Most of all because I keep doing it myself)

if you want mis-spellings of words added to the filter, go to the RANT section and add them to the thread provided for that purpose.

63
Off Topic / ROSE IS BACK!!!!!!!!!!!
« on: September 19, 2005, 12:32:24 PM »
Good news everybody

Although iRose is dead and gone, Triggersoft have just opened the US Beta test to the public for free. eRose they now call it.

If you are interested in joining, go HERE to sign up. It is still listed as closed beta but it is now free for everyone.

You will have to download the client (about 450 MB) but who cares. The game is just cool  B)

 :boing:  :boing:  :boing:  :clap:

64
Announcements / Old Board Cleaned Up
« on: September 12, 2005, 12:15:22 PM »
I have just gone back and cleaned up the old forum.

All the porn is now gone and all the existing threads have been locked.
I can't stop new threads being created but at least they will show up after all the useful stuff. I will just have to go back in and delete them from time to time

65
Off Topic / ROSE is dead!
« on: September 02, 2005, 09:21:18 AM »
A couple of weeks ago I was told about a cool online game.

I downloaded it and there began my downfall.

ROSE (Rush On Seven Episodes) online turned out to be so addictive that I spent every spare moment playing it.

Here is a little background for those who aren't familiar with the game.

The day before yesterday, it all came to a crashing halt. When I logged on I got this rather disturbing message.

SERVER DEAD!

AAAAGGGHHHHHH!!!!! I thought. What has happened?
I tried again and again but got the same thing each time.

After checking a few ROSE dedicated chat rooms I found out some unsubstantiated rumors that the "free" version of ROSE is utterly dead and gone and is soon to be replaced by a P2P (Pay to Play) version. These rumors unfortunately look more likely to be true with each passing day.

OH The HORROR!!!!!  :(

It might well be the coolest game I have ever seen but I am buggered if I am going to pay for it. I am way to stingy for that.

Now what am I to do?
I know. I am going to begin work on my own internet role playing game.  :D
It might take a while but it will be way cool when it is done.

66
Suggestions / Optics
« on: August 23, 2005, 09:21:55 AM »
I know Carlo will hate this but I think color recognition would be a real cool thing to add.
Team it up with a command for changing your own color and it is even more useful.

67
F2 bots / A. Praxidikae mkI (F2)(Unc)-01.09.05
« on: August 01, 2005, 03:30:20 PM »
Code: [Select]
'A_Praxidikae "The Vengeful"
'By Unc
'Yeah, it's kinda confusing and cluttered, isn't it?
'The idea is to breed young, and to fight later on in age
'If it's badly outnumbered, it's probably ok.

cond
*.robage 0 =
start
.tie inc
stop

cond
*.numties 0 >
start
.tie inc
stop

cond
start
.deltie inc
mult mult 0 85
stop


cond
*.robage 1 =
start
.deltie inc
stop



cond
*.51 1 =
start
180 .aimdx store
0 .51 store
stop

cond
*.nrg 4000 >
*.robage 300 <
start
1 .51 store
180 .aimsx store
50 .repro store
0 .shoot store
stop

cond
*.nrg 30000 >
*.robage 300 >
start
1 .51 store
180 .aimsx store
50 .repro store
0 .shoot store
stop


cond
*.eye1 *.eye9 !=
start
*.eye1 *.eye9 sub
stop

cond
*.eye2 *.eye8 !=
start
*.eye2 *.eye8 sub
stop

cond
*.eye4 *.eye6 !=
start
*.eye4 *.eye6 sub
stop


cond
*.memval *.genes =
start
mult 180
stop


cond
start
.aimsx store
stop

cond
.aimsx 0 !=
start
*.aimsx 10 div .sx store
stop

cond
*.numties 0 >
*.pain 60 >
*.eye5 0 =
start
90 .aimsx store
stop



cond
*.shell 90 <
start
100 .mkshell store
stop


cond
*.slime 90 <
start
100 .mkslime store
stop

cond
*.numties 0 =
'*.memval *.genes !=
*.refeye *.myeye !=
*.refsx *.mysx !=
*.vel 40 <
*.eye5 0 >
start
*.refvelup *.vel sub 2 mult 60 add .up store

stop





cond
*.numties 0 =
*.vel 40 <
*.robage 10 <
start
10 .up store

stop



cond
*.eye5 40 >
*.nrg 2000 <
*.refeye *.myeye !=
*.refsx *.mysx !=
  *.refnrg 1500 <
  *.refshell 50 > or
  *.refpoison 0 = or
start
  -1 .shoot store
10 .shootval store

stop

cond
*.eye5 40 >
*.refeye *.myeye !=
*.nrg 2000 <
*.refsx *.mysx !=
  *.refnrg 1500 >
  *.refshell 50 < or
  *.refpoison 0 > or
start
  -6 .shoot store
10 .shootval store

stop

cond
*.eye5 40 >
*.nrg 4000 >
*.robage 6 >
*.refeye *.myeye !=
*.refsx *.mysx !=
  *.refnrg 1500 <
  *.refshell 50 > or
  *.refpoison 0 = or
start
  -1 .shoot store
150 .shootval store

stop

cond
*.eye5 40 >
*.refeye *.myeye !=
*.nrg 4000 >
*.robage 6 >
*.refsx *.mysx !=
  *.refnrg 1500 >
  *.refshell 50 < or
  *.refpoison 0 > or
start
  -6 .shoot store
150 .shootval store

stop


cond
*.body 20 >
*.nrg 1000 <
start
100 .fdbody store
stop

cond
*.body 1000 <
*.nrg 1100 >
*.robage 6 <
start
100 .strbody store
stop

cond
*.body 5000 <
*.nrg 2000 >
*.robage 6 >
start
400 .strbody store
stop

cond
*.waste 100 >
start
1 .backshoot store
-4 .shoot store
*.waste .shootval store
stop

cond
*.robage 0 =
start
.thisgene .memloc store
stop


cond
start
*.genes .delgene
*.thisgene *.genes sub dup div
mult *.robage sgn mult store
.genes inc
stop
end

68
Off Topic / Happy B'Day MrMound
« on: June 24, 2005, 08:35:09 AM »
Happy birthday Mrmound
whether or not you are still around.
:cheers:  :Birthday:

See you don't have to go out and buy a card with a cheesey rhyme in it. Just make up your own little cheesey rhyme.
Besides. I haven't seen mrmound on the board for ages.

69
Bugs and fixes / A new overflow
« on: June 23, 2005, 09:47:50 AM »
Here is a problem I never expected to get.

On the fourth round of my test run with Carnatus Orbis vs. Carnatus Orbis (with 20 extra eyes), I got a rather incredible overflow error after about 4 hours of running.

Neither species could seem to get any kind of advantage so the contest just went on and on and on.... and on...............and on (yawn)

Eventually it reached 32768 rounds and overflowed the integer contest counter. The wins were still pretty damn near to exactly even for each version of CO.

One reason I picked CO is that the rounds are pretty short for a top ranked tie feeder yet he is still pretty simple using many of the genes directly from HDV4.

I am still not completely satisfied that I have debunked the free energy bug myth as I don't have enough data yet but it is a pretty strong indicator in that direction. I will publish the results once I have 20 full contests.

70
Off Topic / Pengy's birthday
« on: June 21, 2005, 12:37:18 PM »
Happy birthday Pengy!!!!!

 :Birthday:  :party:  :clap:

71
Announcements / Link added
« on: June 17, 2005, 12:11:28 PM »
I finally got around to adding a new link to the DarwinBots Homepage.

72
Off Topic / How to use my new features.
« on: May 30, 2005, 01:27:40 PM »
New features for 2.37

First there is the shape settings.

You probably all know by now that pressing the smiley face on the tool bar, your robots all change to triangles.

Well it doesn't quite do that any more.
What you get now is a random number of sides between 3 and 5....

unless.......

You use the new feature in your robot's DNA file that allows you to select the number of sides for the robot to have.

To use this, just add a line at the beginning of the robot's DNA using the new "shp" feature. Here is how you do it.

Code: [Select]
shp 4

cond
'your condition
start
'your action
stop

etc.'
This will give youa square robot.
shp 3 will give you a triangle and so on.


The second new feature relates to ties. These days robots can have 4 ties (rather than 3 like they used to)
Each of these ties is held in a small array inside the robot structure. Besides each tie having a unique (or sometimes not so unique) address number, they each have a totally unique ID within the robot's own structure. They are automatically assigned numbers from one to four as they are created.

2.37 uses these ID numbers in 8 new sysvars to directly manipulate the angle and length of each of the four ties.

.tieang1 sets the angle of the robot with respect to tie number one.
.tieang2 sets the angle of the robot with respect to tie number two.

And so on

.tielen1 sets the length of tie number one.
.tielen2 sets the length of tie number two.

And so on

Where with the old system of .tienum, .fixlen, .fixang, the ties could only be addressed at a rate of one per cycles (because of the .tinum address system), with the new system we have a seperate sysvar for each one so they can all be addressed on every cycle.

In case you didn't download my temporary 2.35.7 last week (and therefore didn't get my tie tesrer bot) here it is again.

73
Off Topic / Like the new layout of the downloads
« on: May 30, 2005, 12:40:31 PM »
nice changes to the layout of the DarwinBots.com downloads section. Much easier to find stuff now. :boing:

74
Announcements / Test version of V2.36.7
« on: May 25, 2005, 05:16:42 PM »
I have just uploaded a version od DB to the old FTP server.

I call it V2.36.7 (don't ask what happened to 6)

Includes new modified tie controls and shapes that can be defined from the DNA and that will mutate.

Also the mutation panel now has a toggle to turn mutations on/off instead of setting all values to zero. This means that the mutarray will still hold the values even when mutations (for the specific bot or species) are turned off.

Sysvars file is a bit bigger and "README NOW V2.36.7.txt" will explain how the new stuff works. Don't forget you need to click the "Smilet" button on the tool bar to see the new shapes.

I am on vacation from tomorrow so I will only be on the board occasionally over the next two weeks and won't be programming either. That is why I wanted to let you all see what I have been messing around with

75
Off Topic / Excel
« on: May 25, 2005, 09:27:30 AM »
I managed to find and sort out my copy of Excel for those who don't have access to it.
This is from a free license Office XP disc.

get it HERE

The file name is XLinst.zip

I don't think you will need a security code to install it but if you do I can provide it.

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