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Messages - Panda

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Suggestions / Re: Did anyone else want chloroplasts?
« on: September 22, 2014, 11:25:59 AM »
When it was initially suggested there was at least 4 of us who discussed it.

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Suggestions / Re: Proposal: New chloroplast engine and DB2.48
« on: August 22, 2014, 01:38:30 PM »
Volume has a hard limit due to ties code, sorry.

It could be increased more than it does now, couldn't it? Or is it already pushing those limits?

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Suggestions / Re: Proposal: New chloroplast engine and DB2.48
« on: August 22, 2014, 01:30:49 PM »
Well hopefully the non-liner will fix it. Time will tell.

I assume it will. If we want to restrict moving bots around more, could we increase their volume? In leagues, drag is enabled; volume will make it more difficult for them to move.

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Suggestions / Re: Proposal: New chloroplast engine and DB2.48
« on: August 22, 2014, 01:12:35 PM »
Quote
Correct Panda, Robots that are not set to repopulate can still make chloroplasts if want. (As long as you do not restrict them from settings)

What I meant was, a lot of bots will get some chloroplasts, even if they don't have a programmed role of veggie (rather than in the repopulation setting).

Hmm... I guess you are asking if there is a restriction for chloroplasts for non-repopulating robots, there is not.

I'm not asking about that. I was asking it rhetorically. What I am saying is: in evo sims, all bots will often generate small amounts of chloroplasts; unless that is just something that has happened to me.

lol Shvarz believe  or not wanted non-liner, who would have thought?

lol Panda believe  or not can be wrong, who would have thought?

35
Suggestions / Re: Proposal: New chloroplast engine and DB2.48
« on: August 22, 2014, 01:00:41 PM »
Correct Panda, Robots that are not set to repopulate can still make chloroplasts if want. (As long as you do not restrict them from settings)

What I meant was, a lot of bots will get some chloroplasts, even if they don't have a programmed role of veggie (rather than in the repopulation setting).

I recommend you actually play with the program Panda.

When I get a chance to, I will. I've been really busy at the moment preparing for my final year project and helping my girlfriend pack for France.

As far as automatically chloroplasts loss, I was playing with that idea in my minds eye and came to the conclusion that it is a bad one, now if only I can remember why. Definitely was something with balancing out cost for chloroplasts production and makes the ambient light feature useless.

I suggested this because of my first point; bots who's roles are not veggies are having a few chloroplasts (though this may be prevented by a linear mass addition. Why does it make the ambient light feature useless (I cannot work that out, sorry)?

On a final point, after making mass liner I think it is looking way better, still I want specifically Panda to play with 2.48 (drop any day now, I want IM)

That's really good. I think it was a bad idea to do it in the first place now; I cannot remember why we wanted it in the first place.

When you go back to school Panda?

I travel back next Saturday but I don't start until the 22nd of Sept. I am quite busy until then, though. I hope to continue being part of this community during the year but I'm quite worried that I won't be able to.

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Newbie / Re: Hi! From a new guy, and of course a few questions!
« on: August 21, 2014, 01:07:23 PM »
Yeah, it is unfortunately. I think your brother's way of doing it is probably the best.

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Suggestions / Re: Proposal: New chloroplast engine and DB2.48
« on: August 21, 2014, 11:25:29 AM »
Bots will still generate chloroplasts if they're not veggies, don't they?

I forget, do chloroplasts degenerate? If not, they could do that which means only bots that want them generate them. That's like an upkeep cost but forces them to create them.

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Newbie / Re: Hi! From a new guy, and of course a few questions!
« on: August 21, 2014, 06:37:50 AM »
When you are using .light, what are you expecting from that, the amount of light it is receiving because of how far away it is from the top?

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Suggestions / Re: Proposal: New chloroplast engine and DB2.48
« on: August 21, 2014, 06:07:55 AM »
I agree that the exponential gain in mass is a problem as it doesn't cause "issues" for bots who want to move and have a small amount of chloroplasts.

Instead, the mass should have increased the most at the start and the least at the end to better balance the robots. I agree that linear would be best to try now, unless it doesn't impede the bots enough (in which case I would suggest a

This is the kind of balancing that we need to do to get a good working system with chloroplasts.

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Newbie / Re: Greetings From A DarwinBots Newbie...
« on: August 08, 2014, 11:48:28 AM »
Heya~! I'm glad there's another person who loves DB2 so much. :D

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Shouldn't mutations be disabled in leagues. In any case, it should be allowed in F1. As said, it's rules free.

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I think I can definitely do that. What language is the IM server software in?

EDIT: Basically, if I can run it on linux, I can do it.

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Bug reports / Re: Is sexual reproduction broken?
« on: July 30, 2014, 06:33:09 PM »
I think it might have been, to be honest! I cannot remember now, though.

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Bug reports / Re: Is sexual reproduction broken?
« on: July 28, 2014, 12:35:55 PM »
BILLLLLLLLLLLLLLLYYYYYYYYYYYYYYYYYYYYYYYYY! Hey! :D

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Darwinbots3 / Re: Programming task (DNA editor)
« on: July 28, 2014, 12:34:13 PM »
Wow Numsgil, you really are a tough debugger. Almost reminds me of my last boss.  :)

I quite like it, to be honest. :D I love feedback, especially negative feedback.

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