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Topics - Anonomous Guest Person

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16
Old Suggestions Awaiting Programming / A new shock system
« on: February 22, 2005, 10:32:32 PM »
Or it should be simple.
Unless you guys totally turned the source code inside out. :P

Anyway, the idea is that, rather then dealing instant death when a robot loses half it's energy in a single cycle, it'll simply be confused when it takes a good amount of body/energy damage. By confused, I mean this value will be added to the bot's waste/pwaste when determining alzheimers effects.

I'm not sure how easily it'll increase or decrease, but I think it should be able to kill a bot if they lose half their energy/body, or possibly deal major damage even if they have no waste. But here's the idea I've got in mind:

(See next post.)

17
Old Suggestions Awaiting Programming / Advanced Debugging Tools
« on: February 22, 2005, 09:30:18 PM »
After all the current big things are out of the way, perhaps some more advanced debugging tools could be added?
Like an execrob-like command that shows the stack as it goes along, and commands/functions (such as add, sub, store, etc.) as well?

Also, the showdna console command is a bit buggy.

18
Tips and Tricks / Ties
« on: February 22, 2005, 04:47:32 PM »
Well, since the programmers're trying to be helpful, I might as well to.
(Perhaps in exchange for adding mathematical functions to conditions? :ph43r:)

Anyway.

Cheap Ties: When making a tie feeding bot, there're a number of ways you can conserve energy without even getting very technical.
For one, you can use .tie inc instead of 424 .tie store. Especially with the presence of .tiepres.
Another thing you can do is use .tieloc dec instead of -1 .tieloc store.
Such tricks unfortunately don't work for .shoot.
And for a third trick, if waste is your bot's problem, then why not give it all away when you're eating?
Sure, it sounds disgusting, but it's still effective..!
And it doesn't even cost energy! All you have to do is .sharewaste inc.

(And as a side trick for non-tie feeders who don't want to stay tied to their young for over 20 cycles, you could make a tie as listed above, and use .deltie inc to delete it! It all works perfectly!)

19
Dead-End and Solved Suggestion Requests / Mathematics in Conditions
« on: February 21, 2005, 04:32:48 PM »
Even though the topic should be enough, I really should still write something here.
So... uh....
Add the mathematical functions to conditions. So we can have:
cond
  *25 2 mult *26 !=
start
  25 inc
  26 inc
stop

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