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Messages - Lyndon

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1
F1 bots / Re: Jeffalish!
« on: August 14, 2010, 08:51:08 PM »
They lag down my sim when I connect to internet mode

2
Newbie / From what country is everybody
« on: October 25, 2008, 08:51:08 AM »
You offend me, where's England and the rest of the UK?

3
Evolution and Internet Sharing Sims / Single Bot Sim?
« on: October 11, 2008, 04:12:26 PM »
Yes high rates.

4
Evolution and Internet Sharing Sims / Single Bot Sim?
« on: October 11, 2008, 09:43:48 AM »
My zerobot did reproduce (3 times) but it lost its reproduction gene, surely the new bots will cause some sort of competition and since they are already thoroughly mutated they should themselves find a way to reproduce more quickly than the first.

5
Evolution and Internet Sharing Sims / Single Bot Sim?
« on: October 09, 2008, 01:04:43 PM »
Er I haven't really posted all that much but earlier this year I had a fair bit of fun playing with Darwinbots and just picked it up again to have something to do when my computer just sits there.
Anyway I have been trying an evosim using a zerobot but sadly haven't really got the patience or processing power for anything good (1.4GHZ laptop...), my current proper evosim consits of 50 zerobots with 100 base pair and has been running about 4 hours, no discernible change in behaviour but they are developing some interesting mutations that might allow for reproduction and locomotion, I have made them veggies as having nrg shooting bots bogs down my cycles a second, put gravity on so they fall to the bottom and added Brownian motion, any suggestions as to when they will learn to reproduce?

On to the topic I wanted to discuss, I have left my original evosim for the moment and tried something odd, I have create a sim governed by the same rules as the original except it has only 1 bot in it, my cycles a second are between 650 and 1060 and have had over 35 million so far. I was just wondering whether others have tried single bot sims and whether they are worth something since they are quicker than normal ones.
So far my little bot has 83 mutations, 3 genes and a few store commands. None of the genes are activate though.

6
Newbie / Hello! And a few questions
« on: July 21, 2008, 02:05:57 PM »
Okay thanks, I shall leave this sim running then, next question. Do changes made in the options during play time effect play after that point? Because I read somewhere that the don't.

7
Newbie / Hello! And a few questions
« on: July 21, 2008, 01:42:01 PM »
Right I think I understand you Ikke. By first life do you mean first replicator? or just first birth?
Also just clear this up for me, by 1000 base pairs you don't mean 2000 zeros? Just 1000?

My other computer is running okay at the moment with just a feeder veg and 89 zerobots with 500 zeros as their DNA.
Over 189000 cycles in just over an hour.

8
Newbie / Hello! And a few questions
« on: July 21, 2008, 11:40:41 AM »
So what amount of Base pairs would suffice for a slower computer that cant handle a lot of bots?

9
Newbie / Hello! And a few questions
« on: July 20, 2008, 06:00:37 PM »
Well flicker doesn't seem to do much on my laptop besides make it hard to click when paused  
Although this laptop is kind of slow it has quite a good graphics card.
I have been trying a sim with just a zerobot with veggie turned on, lots of mutations, no reproduction yet but one evolved to move down (didn't do much since I had gravity on pulling them down).
How many 0s should I include in the zerobot DNA for relatively quick results? I think I used one with 100 0's in this sim.

10
Newbie / Hello! And a few questions
« on: July 20, 2008, 11:59:01 AM »
Do you turn the graphics off and set it to flicker fast?
Mine is 3 cycles normally but it's more than likely that your sim is much bigger than it.
Doing a bit of math that makes it seem like it would take over a week to get any sort of results, and I normally turn my computer off.
Is DB compatible with windows 2000? Because I have an old desktop lying around that could be left on.

11
Newbie / Hello! And a few questions
« on: July 19, 2008, 07:38:42 PM »
The population did grow and decline at a constant rate so it remained pretty much the same, nrgy shots were left on (this could be slowing it down). My veggies were constantly shooting energy and forcing reproduction on the zerobots also (I had gravity on the max and Brownian motion also).

I didn't make it to 1million cycles though, at least I don't think I did.
This laptop isn't the best though; it is partial to overheating at inopportune times and isn't the fastest machine in the west.
I will attempt an Evosim and internet mode on my desktop later this week, it's about 1ghz faster then this laptop so it should be better. What are the normal cycles per second speeds of most computers?

12
Newbie / Hello! And a few questions
« on: July 19, 2008, 03:59:46 PM »
Thanks!
after looking a bit deeper into the forums and Wiki I found out my answers.
How many cycles on average would it take for a Zerobot to evolve something novel like movement or reproduction? I was trying to make an evosim but it was taking a very long time (hey just like life) for stuff to happen, and even then nothing interesting. My Cycles per seconds slowed down at one point to under 3 and then under 1. That might be to do with me running this on a 1.4ghz laptop... I did have mutation turned up to max and the special feeder reproducer veggies in it.

How do you get Internet mode to work? I haven't tried to use it yet but it sounds interesting.
EDIT: I turned on internet mode, when it first tried to connect windows firewall popped up, I told it to unblock. Next time it popped up I got the same messages as before;
Quote
19/07/2008 22:50:31: Error disconnecting Unable to connect to remote host
(I unblocked about now)
19/07/2008 22:50:31: Shrinking Violet 2.txt teleported in from EricL2
19/07/2008 22:50:32: Error disconnecting Unable to connect to remote host
19/07/2008 22:50:41: Error disconnecting Unable to connect to remote host
19/07/2008 22:50:41: Error disconnecting Unable to connect to remote host
19/07/2008 22:54:36: Error disconnecting Unable to connect to remote host
19/07/2008 22:54:36: Error disconnecting Unable to connect to remote host
19/07/2008 22:54:38: Error disconnecting Unable to connect to remote host
19/07/2008 22:54:46: Error disconnecting Unable to connect to remote host
19/07/2008 22:54:46: Error disconnecting Unable to connect to remote host

Will I need to port forward or is it just the server?

EDIT2: Might just be the server because it transferred another bot and did the same thing:
Quote
19/07/2008 22:58:16: Error disconnecting Unable to connect to remote host
19/07/2008 22:58:16: Seasnake 1.3.txt teleported in from EricL
19/07/2008 22:58:18: Error disconnecting Unable to connect to remote host
19/07/2008 22:58:26: Error disconnecting Unable to connect to remote host
19/07/2008 22:58:26: Error disconnecting Unable to connect to remote host
19/07/2008 22:59:55: Error disconnecting Unable to connect to remote host
19/07/2008 22:59:55: Error disconnecting Unable to connect to remote host

13
Newbie / Hello! And a few questions
« on: July 19, 2008, 08:57:26 AM »
Hello, I found Darwinbots a few days ago while looking for artificial life simulators and have become quite addicted to it.
I have a few questions though;

Does .vshoot shoot straight ahead? Because whenever I use it it seems to shoot in rather weird directions.

What is a Zerobot and Evosim? I read somewhere that an Evosim is an Evolution Sim but so far the bot's I use don't seem to evolve all that well.

I am still a bit new to bot programming but I came up with this rather long winded bot that is meant to grab veggies and use them as batteries as well as eat other bots, is it any good or too long winded?
Code: [Select]
' Advanced Bot
' I grab a Vegiie and share nrgy
' That way I can have a stable source of nrgy
' I'll still eat other things
' I can also check to see if other bots have poison or shells

' Gene 1 Reproduce
cond
 *.nrg 3000 >
star
 50 .repro store
 10 .aimdx store
stop

‘Gene 2. Simple search pattern part 1
cond
 *.eye3 *.eye5 >
start
 -25 .aimdx store
stop

‘Gene 3. Simple search pattern part 2
cond
 *.eye7 *.eye5 >
start
 25 .aimdx store
stop

' Gene 4 Food Finder
cond
 *.eye5 0 >
 *.refeye *.myeye !=
start
 *.refveldx .dx store
 *.refvelup 30 add .up store
stop

' Gene 5 Eat Food with shell
cond
 *.eye5 50 >
 *.refeye *.myeye !=
 *.refshell 0 > ' Has a shell so use -1 shot
start
 -1 .shoot store
 *.refvelup .up store
stop

' Gene 6 Eat Food with poison
cond
 *.eye5 50 >
 *.refeye *.myeye !=
 *.refshell 0 =
 *.refpoison 0 >
start
 -6 .shoot store
 *.refvelup .up store
stop

' Gene 7 Shoot out a tie to veggie
cond
 *.refeye *.myeye !=
 *.eye5 45 >
 *.refshoot 1 <
 *.tienum 1 <
 *.refnrg 100 >
start
 13 .tie *.robage sgn mult *.refage sgn mult store
stop

' Gene 8 Store latest tie number
cond
 *.tiepres 0 >
 *.tienum 0 =
start
 *.tiepres .tienum store
stop

' Gene 9 Share energy
cond
 *.tienum 0 >
start
 75 .sharenrg
 store

 1 .sharewaste store
stop

' Gene 10 Eat Food without poison or Shell and not a veggie
cond
 *.eye5 50 >
 *.refeye *.myeye !=
 *.refshell 0 =
 *.refpoison 0 =
 *.refshoot 0 >
start
 -6 .shoot store
 *.refvelup .up store
stop

' Gene 11 Avoiding Family
cond
 *.eye5 0 =
 *.refeye *.myeye =
 or
start
 314 rnd .aimdx store
stop

' Gene 12 Form and break birth ties
cond
 *.robage 2 <
start
 .tie *.robage 1 add mult inc
 .deltie inc
stop

' Gene 13 make body
cond
 *.nrg 2000 >
 *.body 500 <
start
 200 .strbody store
stop

' Gene 14 Waste
cond
 *.waste 40 >
start
 .backshot inc
 -4 .shoot store
 *.waste .shootval store
stop

' Gene 15 Defend Against fixed shots
cond
start
 .fixpos *.fixed mult dec
stop

' Gene 16 Set Poison loc
cond
 *.robage 0 =
start
 .shoot .ploc store
stop

' Gene 17 Make Poison
cond
 *.nrg 100 >
 *.poison 500 <
start
 50 .strpoison store
stop

' Gene 18 Escape from Tie feeder
cond
 *.tienum 0 >
 *.pain 500 >
start
 .tiepres .deltie store
stop
end
Some of it was admittedly copy and paste work.

I'd also like to know what a conditionless bot is.

Sorry about the long post >.< Perhaps I should Attach the file instead.

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