Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Skylimit

Pages: [1] 2
1
Mutations / BA_Chase_E2
« on: August 03, 2008, 07:22:21 PM »
The basis was a variant of the BlackAnt from the bestiary
I added to this some ingredients of the smartshooter, from the bestiary
The BA_Chase has been put into competition with numerous other creatures, and evolved into this E2 variant

In my previous universe, it grew from 5 to like 7000 creatures
at that point the computer gets a bit slow  
but eventually the number fell back to around 2500 and kept around that area

Since I started tweaking around with the universe parameters (especially costs) it is also no longer successful
but I'll come up with some new ones  

2
Mutations / Evy7
« on: August 03, 2008, 07:13:17 PM »
Sadly, I can't remember
Anyway, before I left on holiday, I started fiddling around with the parameters of my universe, and I think it won't be successful there anymore


3
Suggestions / suggestions for evo sim tools
« on: July 16, 2008, 05:39:34 PM »
Quote from: EricL
Try turning off the sun and/or setting the repop threshold at or above the max veggy level if you want repopulation to be the sole means of new veggies coming into existance.  This will put non-native veggies such as Shirnking Violet at a disadvantage since they cannot reproduce and will not be repopulated since they are not native to that sim.

I have set repopulation threshold very low
(probably because I discovered there was a veggy flag pretty late   )
So that will probably be the reason ...
So the thing I was looking for, is actually already there  

Thanks for the hint, I will try this maybe tomorrow, ..., and then I leave on vacation


4
Suggestions / suggestions for evo sim tools
« on: July 16, 2008, 03:08:40 PM »
I will post my suggestion here again (I already suggested this in another thread)
I like to create large environments with many different bots of which population is controlled by different veggies.
But if you choose multiple veggies, they are not evenly distributed, leaving mostly one veggie dominating, and thus also the species that likes them for lunch.  It would be nice to be able to choose multiple veggies that are either evenly distributed or if you can set a number for each veggie.

It would create some interesting possibilities.  For instance, some veggies stick together, like Fish, vegparasite, Shrinking Violet, and many others...    Other species sort of explode when they hit such a cluster, ..., like swarm, reaper, rabidus, ba_chase, etc....

By selecting multiple veggies, you can create different niches, seperated by a void
This way it is also possible to have many different bots active at the same time

It also creates new types of species ...  like for instance if in a large universe swarm (or a variant of swarm) hits a cluster of fish (or a variant of fish) it explodes and creates a big bang like universe with thousands of bots going further and further from the epicentre in all directions .... Then I have this weird bot Chaos_Proleatriophalis    that feeds on a certain quantity of swarm ... it only is effective when not to little and not too much of swarm is floating around, thus at a certain distance from the last explosion.  I have saved several variants of this mutated bot, and it is unable to survive in a startup scenario,..., but it does very well in my exploded-swarm-after-eating-fish scenario

Another thing I already mentioned is that the alien Shrinking Violet has nested in the center of the sim, where there was absolutely nothing.   By growing up to 750 bots in this giant universe, it left only 250 spots for the other veggies, thus almost completely stripping it from food.  Eventually, the swarm from the last explosion will probably reach the Chaos_Proleatriomphalis most likely within about 10 hours and save them from starvation, ..., but anyway, it made me think about how to create more interesting situation by evenly distributing the veggies

5
Tips and Tricks / Random Stuff
« on: July 15, 2008, 02:31:23 PM »
I'm currently experimenting with very large environments.
I still think it would be useful if all selected veggies grow to the same number.  The way it currently works, I think, is that one veggy is dominant.  For instance, I have like 3000 bots in the top right corner, and 3000 bots in the bottom left corner, and in the center is currently growing the Shrinking Violet, and it will continue to grow until it reaches approx. 1000.   It means that it is sucking all the life out of my universe.   Interesting development, but nonetheless, one that was unintended, as violet is an alien in my space

6
Mutations / BA_Chase_E2
« on: July 05, 2008, 12:42:15 PM »
This is an evolved creature.
As starting code I used a variant of BlackAnt and made it Chase
The E2 version seems to grow extremely fast when the simulation starts, and is also succesful against snake variants

''''''''''''''''''''''''  Gene:  1 Begins at position  1  '''''''''''''''''''''''
 cond
 *.waste 100 >
 *.eye5 0 =
 start
 100 .shootval store
 -4 .shoot store
 stop
''''''''''''''''''''''''  Gene:  1 Ends at position  15  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  2 Begins at position  16  '''''''''''''''''''''''
 cond
 *53 2 =
 *62 0 =
 start
 50 62 store
 stop
''''''''''''''''''''''''  Gene:  2 Ends at position  27  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  3 Begins at position  28  '''''''''''''''''''''''
 cond
 *53 2 =
 *62 0 >
 start
 swapbool
 62 dec
 stop
''''''''''''''''''''''''  Gene:  3 Ends at position  39  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  4 Begins at position  40  '''''''''''''''''''''''
 cond
 *53 1 =
 *55 0 =
 *54 50 =
 start
 55 inc
 52 dec
 stop
''''''''''''''''''''''''  Gene:  4 Ends at position  55  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  5 Begins at position  56  '''''''''''''''''''''''
 cond
 *53 1 dup =
 *55 1 =
 *54 0 >
 start
 54 dec
 stop
''''''''''''''''''''''''  Gene:  5 Ends at position  70  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  6 Begins at position  71  '''''''''''''''''''''''
 cond
 *53 1 =
 *55 0 =
 *54 50 <
 start
 54 inc
 stop
''''''''''''''''''''''''  Gene:  6 Ends at position  84  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  7 Begins at position  85  '''''''''''''''''''''''
 cond
 *53 1 =
 *54 0 =
 start
 55 dec
 stop
''''''''''''''''''''''''  Gene:  7 Ends at position  95  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  8 Begins at position  96  '''''''''''''''''''''''
 cond
 *.robage 0 =
 start
 0 53 store
 0 56 store
 stop
''''''''''''''''''''''''  Gene:  8 Ends at position  107  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  9 Begins at position  108  '''''''''''''''''''''''
 cond
 *.robage 2 =
 *.numties 0 =
 start
 2 53 store
 1 .fixpos store
 stop
''''''''''''''''''''''''  Gene:  9 Ends at position  122  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  10 Begins at position  123  '''''''''''''''''''''''
 cond
 *53 2 =
 *50 0 =
 *51 0 =
 start
 *.xpos 50 store
 *.ypos 51 store
 stop
''''''''''''''''''''''''  Gene:  10 Ends at position  140  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  11 Begins at position  141  '''''''''''''''''''''''
 cond
 *53 2 =
 *.eye5 70 >
 *.refup *.myup =
 *.refaimdx *.myaimdx =
 *.refage 300 <
 start
 *50 .out1 store
 *51 .out2 store
 stop
''''''''''''''''''''''''  Gene:  11 Ends at position  164  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  12 Begins at position  165  '''''''''''''''''''''''
 cond
 *53 0 =
 *.eye5 70 >
 *.refup *.myup =
 *.refaimdx *.myaimdx =
 *.in1 0 >
 *.in2 0 >
 start
 *.in1 50 store
 *.in2 51 store
 53 inc
 stop
''''''''''''''''''''''''  Gene:  12 Ends at position  193  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  13 Begins at position  194  '''''''''''''''''''''''
 cond
 *53 2 =
 *58 43 =
 start
 .deltie inc
 stop
''''''''''''''''''''''''  Gene:  13 Ends at position  204  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  14 Begins at position  205  '''''''''''''''''''''''
 cond
 *58 0 >
 start
 58 dec
 stop
''''''''''''''''''''''''  Gene:  14 Ends at position  212  '''''''''''''''''''''''
 *.robage 300 <
 *.eye5 30 <
 *53 2 =
 *.nrg 2500 >
 *62 25 =
 *58 0 =

''''''''''''''''''''''''  Gene:  15 Begins at position  231  '''''''''''''''''''''''
 start
 mult 50 .repro store
 45 58 store
 stop
''''''''''''''''''''''''  Gene:  15 Ends at position  239  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  16 Begins at position  240  '''''''''''''''''''''''
 cond
 *.eye5 30 <
 *53 2 =
 *.nrg 5000 >
 *.body 5000 >
 *62 25 =
 *58 0 =
 start
 mult 10 .repro store
 68 58 store
 stop
''''''''''''''''''''''''  Gene:  16 Ends at position  267  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  17 Begins at position  268  '''''''''''''''''''''''
 cond
 *53 2 =
 *59 0 =
 start
 20 .aimright store
 stop
''''''''''''''''''''''''  Gene:  17 Ends at position  279  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  18 Begins at position  280  '''''''''''''''''''''''
 cond
 *53 2 =
 *.eye5 50 >
 *.refup *.myup !=
 *.refaimdx *.myaimdx !=
 start
 -6 .shoot store
 stop
''''''''''''''''''''''''  Gene:  18 Ends at position  297  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  19 Begins at position  298  '''''''''''''''''''''''
 cond
 *53 2 =
 *56 0 !=
 start
 0 56 store
 stop
''''''''''''''''''''''''  Gene:  19 Ends at position  309  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  20 Begins at position  310  '''''''''''''''''''''''
 cond
 *53 1 =
 *56
''''''''''''''''''''''''  Gene:  20 Ends at position  314  '''''''''''''''''''''''
''''''''''''''''''''''''  Gene:  21 Begins at position  315  '''''''''''''''''''''''
 cond
 0 =
 start
 56 inc
 stop
''''''''''''''''''''''''  Gene:  21 Ends at position  321  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  22 Begins at position  322  '''''''''''''''''''''''
 cond
 *56 1 =
 *.vel -11 <
 start
 *.nrg 1000 div .up store
 stop
''''''''''''''''''''''''  Gene:  22 Ends at position  335  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  23 Begins at position  336  '''''''''''''''''''''''
 cond
 *56 1 =
 *59 0 =
 *55 0 =
 start
 10 .aimleft store
 stop
''''''''''''''''''''''''  Gene:  23 Ends at position  350  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  24 Begins at position  351  '''''''''''''''''''''''
 cond
 *56 1 =
 *59 0 =
 *55 1 =
 start
 10 .aimright store
 stop
''''''''''''''''''''''''  Gene:  24 Ends at position  365  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  25 Begins at position  366  '''''''''''''''''''''''
 cond
 *56 1 =
 *.eye5 0 >
 *.refup *.myup =
 *.refaimdx *.myaimdx =
 *.reffixed 0 =
 *.in1 0 !=
 *.in2 0 !=
 start
 *.in1 60 store
 *.in2 61 store
 5 56 store
 stop
''''''''''''''''''''''''  Gene:  25 Ends at position  398  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  26 Begins at position  399  '''''''''''''''''''''''
 cond
 *56 5 =
 start
 5 1 5 =
 *60 0 !=
 *61 0 !=

''''''''''''''''''''''''  Gene:  26 Ends at position  413  '''''''''''''''''''''''
''''''''''''''''''''''''  Gene:  27 Begins at position  414  '''''''''''''''''''''''
 start
 *60 *61 angle .setaim store
 stop
''''''''''''''''''''''''  Gene:  27 Ends at position  420  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  28 Begins at position  421  '''''''''''''''''''''''
 cond
 *56 5 =
 *.xpos *60 %=
 *.ypos *61 %=
 start
 0 60 store
 0 61 store
 1 56 store
 stop
''''''''''''''''''''''''  Gene:  28 Ends at position  441  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  29 Begins at position  442  '''''''''''''''''''''''
 cond
 *56 3 !=
 *56 4 !=
 *.eye5 30 >
 *.refup *.myup =
 *.refaimdx *.myaimdx =
 start
 4 56 store
 stop
''''''''''''''''''''''''  Gene:  29 Ends at position  462  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  30 Begins at position  463  '''''''''''''''''''''''
 start
 *56 4 =
 *60 0 !=
 *61 0 !=

''''''''''''''''''''''''  Gene:  30 Ends at position  472  '''''''''''''''''''''''
''''''''''''''''''''''''  Gene:  31 Begins at position  473  '''''''''''''''''''''''
 start
 314 rnd .aimright store
 5 56 store
 stop
''''''''''''''''''''''''  Gene:  31 Ends at position  481  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  32 Begins at position  482  '''''''''''''''''''''''
 cond
 *56 4 =
 *60 0 =
 *61 0 =
 start
 314 rnd .aimright store
 1 56 store
 stop
''''''''''''''''''''''''  Gene:  32 Ends at position  500  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  33 Begins at position  501  '''''''''''''''''''''''
 cond
 *.eye5 40 >
 *.refup *.myup !=
 *.refaimdx *.myaimdx !=
 start
 *.xpos 60 store
 *.ypos 61 store
 1 .fixpos store
 2 56 store
 stop
''''''''''''''''''''''''  Gene:  33 Ends at position  524  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  34 Begins at position  525  '''''''''''''''''''''''
 cond
 *56 2 =
 *.eye5 40 >
 *.refup 0 =
 *.refup *.myup !=
 *.refaimdx *.myaimdx !=
 start
 -1 .shoot store
 stop
''''''''''''''''''''''''  Gene:  34 Ends at position  545  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  35 Begins at position  546  '''''''''''''''''''''''
 cond
 *56 2 =
 *59 3 >
 *.refup 0 >
 *.refup *.myup !=
 *.refaimdx *.myaimdx !=
 start
 -6 .shoot store
 stop
''''''''''''''''''''''''  Gene:  35 Ends at position  566  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  36 Begins at position  567  '''''''''''''''''''''''
 cond
 *56 2 =
 *.nrg 20000 >
 start
 56 inc
 stop
''''''''''''''''''''''''  Gene:  36 Ends at position  577  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  37 Begins at position  578  '''''''''''''''''''''''
 cond
 *56 2 =
 *59 0 =
 start
 56 dec
 stop
''''''''''''''''''''''''  Gene:  37 Ends at position  588  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  38 Begins at position  589  '''''''''''''''''''''''
 cond
 *56 2 =
 *.vel 0 =
 *59 0 !=
 *.fixed 0 =
 start
 5 .up store
 stop
''''''''''''''''''''''''  Gene:  38 Ends at position  606  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  39 Begins at position  607  '''''''''''''''''''''''
 cond
 *53 2 !=
 *.eye5 40 <
 =
 start
 0 .fixpos store
 stop
''''''''''''''''''''''''  Gene:  39 Ends at position  619  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  40 Begins at position  620  '''''''''''''''''''''''
 cond
 *56 3 =
 *50 0 !=
 *51 0 !=
 start
 *50 *51 angle .setaim store
 stop
''''''''''''''''''''''''  Gene:  40 Ends at position  636  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  41 Begins at position  637  '''''''''''''''''''''''
 cond
 *56 3 =
 start
 5 .up store
 *60 .out1 store
 *61 .out2 store
 stop
''''''''''''''''''''''''  Gene:  41 Ends at position  651  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  42 Begins at position  652  '''''''''''''''''''''''
 cond
 *56 3 =
 *.eye5 50 >
 *.refup *.myup =
 *.refaimdx *.myaimdx =
 *.nrg 3000 >
 *.reffixed 1 =
 start
 1 .fixpos store
 500 .shootval store
 -2 .shoot store
 stop
''''''''''''''''''''''''  Gene:  42 Ends at position  681  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  43 Begins at position  682  '''''''''''''''''''''''
 cond
 *56 3 =
 *.xpos *50 =
 *.ypos *51 =
 start
 1 .fixpos store
 2 53 store
 stop
''''''''''''''''''''''''  Gene:  43 Ends at position  699  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  44 Begins at position  700  '''''''''''''''''''''''
 cond
 *56 3 =
 *.nrg 3000 <
 *60 0 >
 *61 0 >
 start
 5 56 store
 stop
''''''''''''''''''''''''  Gene:  44 Ends at position  717  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  45 Begins at position  718  '''''''''''''''''''''''
 cond
 *56 3 =
 *.nrg 3000 <
 *60 0 =
 *61 0 =
 start
 1 56 store
 stop
''''''''''''''''''''''''  Gene:  45 Ends at position  735  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  46 Begins at position  736  '''''''''''''''''''''''
 cond
 *53 2 =
 *.robage 300 >
 *.body 31000 <
 *.nrg 5000 >
 start
 100 .strbody store
 stop
''''''''''''''''''''''''  Gene:  46 Ends at position  753  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  47 Begins at position  754  '''''''''''''''''''''''
 cond
 *.robage 600 <
 *53 1 =
 *.body 100 >
 start
 100 .fdbody store
 stop
''''''''''''''''''''''''  Gene:  47 Ends at position  768  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  48 Begins at position  769  '''''''''''''''''''''''
 cond
 *53 2 =
 *.nrg *.body <
 500 500 >
 start
 100 .fdbody store
 stop
''''''''''''''''''''''''  Gene:  48 Ends at position  783  '''''''''''''''''''''''
 *53 2 =
 *.nrg 500 <
 *.body 500 <

''''''''''''''''''''''''  Gene:  49 Begins at position  793  '''''''''''''''''''''''
 start
 0 50 store
 0 51 store
 53 dec
 stop
''''''''''''''''''''''''  Gene:  49 Ends at position  802  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  50 Begins at position  803  '''''''''''''''''''''''
 cond
 *53 2 =
 *62 25 =
 else
 57 inc
 stop
''''''''''''''''''''''''  Gene:  50 Ends at position  813  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  51 Begins at position  814  '''''''''''''''''''''''
 cond
 *53 2 =
 *.pleas 100 >
 start
 0 57 store
 stop
''''''''''''''''''''''''  Gene:  51 Ends at position  825  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  52 Begins at position  826  '''''''''''''''''''''''
 cond
 *57 50 >
 start
 0 50 store
 0 51 store
 1 53 store
 stop
''''''''''''''''''''''''  Gene:  52 Ends at position  840  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  53 Begins at position  841  '''''''''''''''''''''''
 cond
 *53 1 =
 *.nrg 30000 >
 start
 53 inc
 stop
''''''''''''''''''''''''  Gene:  53 Ends at position  851  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  54 Begins at position  852  '''''''''''''''''''''''
 cond
 *53 1 =
 *.eye4 *.eye6 !=
 start
 59 inc
 stop
''''''''''''''''''''''''  Gene:  54 Ends at position  862  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  55 Begins at position  863  '''''''''''''''''''''''
 cond
 *59 0 >
 *.eye4 0 =
 *.eye6 0 =
 start
 0 59 store
 stop
''''''''''''''''''''''''  Gene:  55 Ends at position  877  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  56 Begins at position  878  '''''''''''''''''''''''
 cond
 *.eye4 *.eye6 >
 start
 10 .aimleft store
 stop
''''''''''''''''''''''''  Gene:  56 Ends at position  886  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  57 Begins at position  887  '''''''''''''''''''''''
 cond
 *53 2 !=
 *59 0 =
 *.eye1 *.eye9 >
 start
 60 .aimleft store
 5 .sx store
 stop
''''''''''''''''''''''''  Gene:  57 Ends at position  904  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  58 Begins at position  905  '''''''''''''''''''''''
 cond
 *.eye6 *.eye4 >
 start
 10 .aimright store
 stop
''''''''''''''''''''''''  Gene:  58 Ends at position  913  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  59 Begins at position  914  '''''''''''''''''''''''
 cond
 *53 2 !=
 *59 0 =
 *.eye9 *.eye1 >
 start
 60 .aimright store
 5 .dx store
 stop
''''''''''''''''''''''''  Gene:  59 Ends at position  931  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  60 Begins at position  932  '''''''''''''''''''''''
 cond
 *55 0 =
 *.shdn %=
 0 !=
 start
 628 .aimright store
 stop
''''''''''''''''''''''''  Gene:  60 Ends at position  944  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  61 Begins at position  945  '''''''''''''''''''''''
 cond
 *55 0 =
 *.shsx 0 !=
 start
 200 .aimleft store
 stop
''''''''''''''''''''''''  Gene:  61 Ends at position  956  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  62 Begins at position  957  '''''''''''''''''''''''
 cond
 *55 0 =
 *.shdx 0 !=
 start
 200 .aimright store
 stop
''''''''''''''''''''''''  Gene:  62 Ends at position  968  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  63 Begins at position  969  '''''''''''''''''''''''
 cond
 *.nrg 2000 >
 *.shell 20 <
 start
 20 .mkshell store
 stop
''''''''''''''''''''''''  Gene:  63 Ends at position  980  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  64 Begins at position  981  '''''''''''''''''''''''
 cond
 *.tiepres 0 >
 start
 *.tiepres .tienum store
 453 .tieloc store
 1000 .tieval store
 stop
''''''''''''''''''''''''  Gene:  64 Ends at position  995  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  65 Begins at position  996  '''''''''''''''''''''''
 cond
 *.robage 0 =
 start
 .tie inc
 7 .memloc store
 7 .vloc store
 -2 .venval store
 7 .ploc store
 stop
''''''''''''''''''''''''  Gene:  65 Ends at position  1015  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  66 Begins at position  1016  '''''''''''''''''''''''
 cond
 *.robage 1 =
 start
 .deltie inc
 stop
''''''''''''''''''''''''  Gene:  66 Ends at position  1023  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  67 Begins at position  1024  '''''''''''''''''''''''
 cond
 *.waste 500 >
 start
 *.waste .shootval store
 -4 .shoot store
 0 .shflav store
 stop
''''''''''''''''''''''''  Gene:  67 Ends at position  1038  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  68 Begins at position  1039  '''''''''''''''''''''''
 cond
 *.refeye *.myeye !=
 *.eye1 *.eye2 >=
 *.eye1 *.eye3 >=
 *.eye1 *.eye4 >=
 *.eye1 *.eye5 >=
 *.eye1 *.eye6 >=
 *.eye1 *.eye7 >=
 *.eye1 *.eye8 >=
 *.eye1 *.eye9 >=
 start
 mult -140 stop
''''''''''''''''''''''''  Gene:  68 Ends at position  1070  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  69 Begins at position  1071  '''''''''''''''''''''''
 cond
 *.refeye *.myeye !=
 *.eye9 *.eye2 >=
 *.eye9 *.eye3 >=
 *.eye9 *.eye4 >=
 *.eye9 *.eye5 >=
 *.eye9 *.eye6 >=
 *.eye9 *.eye7 >=
 *.eye9 *.eye8 >=
 *.eye9 *.eye1 >=
 start
 mult 140 stop
''''''''''''''''''''''''  Gene:  69 Ends at position  1102  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  70 Begins at position  1103  '''''''''''''''''''''''
 cond
 *.refeye *.myeye !=
 *.eye2 *.eye9 >=
 *.eye2 *.eye3 >=
 *.eye2 *.eye4 >=
 *.eye2 *.eye5 >=
 *.eye2 *.eye6 >=
 *.eye2 *.eye7 >=
 *.eye2 *.eye8 >=
 *.eye2 *.eye1 >=
 start
 mult -95 stop
''''''''''''''''''''''''  Gene:  70 Ends at position  1134  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  71 Begins at position  1135  '''''''''''''''''''''''
 cond
 *.refeye *.myeye !=
 *.eye8 *.eye9 >=
 *.eye8 *.eye3 >=
 *.eye8 *.eye4 >=
 *.eye8 *.eye5 >=
 *.eye8 *.eye6 >=
 *.eye8 *.eye7 >=
 *.eye8 *.eye2 >=
 *.eye8 *.eye1 >=
 start
 mult 105 stop
''''''''''''''''''''''''  Gene:  71 Ends at position  1166  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  72 Begins at position  1167  '''''''''''''''''''''''
 cond
 *.refeye *.myeye !=
 *.eye3 *.eye9 >=
 *.eye3 *.eye8 >=
 *.eye3 *.eye4 >=
 *.eye3 *.eye5 >=
 *.eye3 *.eye6 >=
 *.eye3 *.eye7 >=
 *.eye3 *.eye2 >=
 *.eye3 *.eye1 >=
 start
 mult -70 stop
''''''''''''''''''''''''  Gene:  72 Ends at position  1198  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  73 Begins at position  1199  '''''''''''''''''''''''
 cond
 *.refeye *.myeye !=
 *.eye7 *.eye9 >=
 *.eye7 *.eye8 >=
 *.eye7 *.eye4 >=
 *.eye7 *.eye5 >=
 *.eye7 *.eye6 >=
 *.eye7 *.eye3 >=
 *.eye7 *.eye2 >=
 *.eye7 *.eye1 >=
 start
 mult 70 stop
''''''''''''''''''''''''  Gene:  73 Ends at position  1230  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  74 Begins at position  1231  '''''''''''''''''''''''
 cond
 *.refeye !=
 *.eye4 *.eye9 >=
 *.eye4 *.eye8 >=
 *.eye4 *.eye7 >=
 *.eye4 *.eye5 >=
 *.eye4 *.eye6 >=
 *.eye4 *.eye3 >=
 *.eye4 *.eye2 >=
 *.eye4 *.eye1 >=
 start
 mult -35 stop
''''''''''''''''''''''''  Gene:  74 Ends at position  1261  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  75 Begins at position  1262  '''''''''''''''''''''''
 cond
 *.refeye *.myeye !=
 *.eye6 *.eye9 >=
 *.eye6 *.eye8 >=
 *.eye6 *.eye7 >=
 *.eye6 *.eye5 >=
 *.eye6 *.eye4 >=
 *.eye6 *.eye3 >=
 *.eye6 *.eye2 >=
 *.eye6 *.eye1 >=
 start
 mult 35 stop
''''''''''''''''''''''''  Gene:  75 Ends at position  1293  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  76 Begins at position  1294  '''''''''''''''''''''''
 cond
 *.refeye *.myeye !=
 *.eye5 *.eye9 >=
 *.eye5 *.eye8 >=
 *.eye5 *.eye7 >=
 *.eye5 *.eye6 >=
 *.eye5 *.eye4 >=
 *.eye5 *.eye3 >=
 *.eye5 *.eye2 >=
 *.eye5 *.eye1 >=
 start
 mult stop
''''''''''''''''''''''''  Gene:  76 Ends at position  1324  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  77 Begins at position  1325  '''''''''''''''''''''''
 cond
 *.eye5 0 >
 *.refeye *.myeye =
 start
 mult 900 rnd 100 add 100 .up store
 stop
''''''''''''''''''''''''  Gene:  77 Ends at position  1341  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  78 Begins at position  1342  '''''''''''''''''''''''
 cond
 *.eye1 =
 0 *.eye2 =
 0 *.eye3 =
 0 *.eye4 =
 0 *.eye5 =
 0 *.eye6 =
 0 *.eye7 =
 0 *.eye8 =
 0 *.eye9 =
 0 *.robage 50 mod =
 0 start
 mult 900 rnd 100 add stop
''''''''''''''''''''''''  Gene:  78 Ends at position  1381  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  79 Begins at position  1382  '''''''''''''''''''''''
 cond
 -2 *.shoot =
 0 *.eye5 !=
 *.refeye *.myeye !=
 start
 mult 500 .up store
 mult 900 rnd 100 add stop
''''''''''''''''''''''''  Gene:  79 Ends at position  1402  '''''''''''''

7
Evolution and Internet Sharing Sims / Pfft! Just tell me what to do.
« on: July 04, 2008, 06:43:08 PM »
Seasnake must still be evolving ...
It took complete control on two of my computers, which it was not able to do last week

8
Evolution and Internet Sharing Sims / Pfft! Just tell me what to do.
« on: July 03, 2008, 05:24:26 AM »
Have you tried to put Evy7 and Seasnake 1.3 in a large space with little food?
The seasnakes that get teleported in, even if they survive and multiply, eventually get beaten by Evy
But on the other hand, I never managed to decrease the seasnake population running at your side

What are the parameters in your universe?

9
Mutations / Evy7
« on: July 02, 2008, 02:29:05 PM »
This is an evolved specimen
It does great in a large environment with little food
(it especially likes amoeba_beta)



''''''''''''''''''''''''  Gene:  1 Begins at position  1  '''''''''''''''''''''''
 cond
 *.tiepres 0 or

''''''''''''''''''''''''  Gene:  1 Ends at position  4  '''''''''''''''''''''''
''''''''''''''''''''''''  Gene:  2 Begins at position  5  '''''''''''''''''''''''
 cond
 *.tiepres .tienum store
 453 .tieloc store
 1000 .tieval store
 stop
''''''''''''''''''''''''  Gene:  2 Ends at position  15  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  3 Begins at position  16  '''''''''''''''''''''''
 cond
 *.robage 0 =
 start
 .tie inc
 7 .memloc store
 7 .vloc store
 7 .ploc store
 stop
''''''''''''''''''''''''  Gene:  3 Ends at position  32  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  4 Begins at position  33  '''''''''''''''''''''''
 cond
 *.robage 1 =
 start
 .deltie inc
 stop
''''''''''''''''''''''''  Gene:  4 Ends at position  40  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  5 Begins at position  41  '''''''''''''''''''''''
 cond
 ~ *.waste 500 start
 *.waste 23 store
 -4 .shoot store
 0 .shflav store
 stop
''''''''''''''''''''''''  Gene:  5 Ends at position  55  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  6 Begins at position  56  '''''''''''''''''''''''
 cond
 *.refeye *.eye1 !=
 *.myeye *.eye2 >=
 *.eye1 *.eye3 >=
 *.eye1 *.eye4 >=
 *.eye1 *.eye1 *.eye6 >=
 *.eye1 *.eye7 >=
 *.eye1 *.eye8 >=
 *.eye1 *.eye9 >=
 start
 mult -140 stop
''''''''''''''''''''''''  Gene:  6 Ends at position  85  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  7 Begins at position  86  '''''''''''''''''''''''
 cond
 *.refeye *.myeye !=
 *.eye9 *.eye2 >=
 *.eye9 *.eye3 *.eye4 *.eye9 >=
 >=
 *.eye9 *.eye5 >=
 *.eye9 *.eye6 >=
 *.eye9 *.eye7 >=
 *.eye9 *.eye8 >=
 *.eye9 *.eye1 >=
 start
 mult 140 stop
''''''''''''''''''''''''  Gene:  7 Ends at position  117  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  8 Begins at position  118  '''''''''''''''''''''''
 cond
 *.refeye *.myeye !=
 *.eye2 *.eye9 =
 *.eye2 *.eye3 >=
 *.eye2 *.eye4 >=
 *.eye2 *.eye5 <=
 *.eye2 *.eye6 >=
 *.eye2 *.tieang3 >=
 *.eye2 *.tielen3 >=
 *.eye2 *.eye1 >=
 start
 mult -105 stop
''''''''''''''''''''''''  Gene:  8 Ends at position  149  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  9 Begins at position  150  '''''''''''''''''''''''
 cond
 mult
''''''''''''''''''''''''  Gene:  9 Ends at position  151  '''''''''''''''''''''''
''''''''''''''''''''''''  Gene:  10 Begins at position  152  '''''''''''''''''''''''
 cond
 *.eye8 *.eye9 >=
 *.eye8 *.eye3 >=
 *.eye8 *.eye4 <=
 *.eye8 *.eye5 >=
 *.eye8 *.eye6 >=
 *.eye8 *.eye7 >=
 *.eye8 *.eye2 <
 *.eye8 *.eye1 >=
 start
 mult 105 stop
''''''''''''''''''''''''  Gene:  10 Ends at position  180  '''''''''''''''''''''''
 ~ *.refeye *.myeye !=
 *.eye3 *.eye9 >=
 *.eye3 *.eye8 >=
 *.eye3 *.eye4 >=
 *.eye3 *.eye5 >=
 *.eye3 sub >=
 *.eye3 *.eye7 >=
 *.eye3 *.eye2 >=
 *.eye3 *.eye1 >=

''''''''''''''''''''''''  Gene:  11 Begins at position  209  '''''''''''''''''''''''
 start
 mult -70 stop
''''''''''''''''''''''''  Gene:  11 Ends at position  212  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  12 Begins at position  213  '''''''''''''''''''''''
 cond
 *.refeye *.myeye !=
 *.eye7 *.eye9 >=
 *.eye7 *.eye8 >=
 *.eye7 *.eye4 >=
 *.eye7 *.eye5 >=
 *.eye7 *.eye6 >=
 *.eye7 *.eye3 >=
 *.eye7 *.eye2 >=
 *.eye7 *.eye1 >=
 start
 mult 70 stop
''''''''''''''''''''''''  Gene:  12 Ends at position  244  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  13 Begins at position  245  '''''''''''''''''''''''
 start
 1 clearbool
 dec
 dup store
 *.vtimer =
 .vshoot inc
 *.out1 *-255 angle >
 and
 26 clearbool
 dec
 *.thisgene .mkvirus store
 store
 *.eye5 25 >
 *.refeye *.myeye !=
 *.memval -2 sub sgn abs 1 sub -1 over *.refeye 0 sub sgn abs 1 sub -1 mult add sgn abs 1 =
 *.refpoison *.refshell <

''''''''''''''''''''''''  Gene:  13 Ends at position  298  '''''''''''''''''''''''
''''''''''''''''''''''''  Gene:  14 Begins at position  299  '''''''''''''''''''''''
 cond
 *.myeye !=
 *.eye4 *.eye9 >=
 *.eye4 *.eye8 >=
 *.eye4 *.eye7 =
 *.eye4 *.eye5 >=
 *.eye4 *.eye6 >=
 *.eye4 *.eye3 >=
 *.eye4 *.eye2 >=
 *.eye4 *.eye1 >=
 start
 mult -35 stop
''''''''''''''''''''''''  Gene:  14 Ends at position  329  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  15 Begins at position  330  '''''''''''''''''''''''
 cond
 *.refeye *.myeye !=
 *.eye6 *.eye9 >=
 *.eye6 *.eye8 >=
 *.eye7 and
 *.eye6 >=
 *.eye6 *.eye5 >=
 *.eye6 *.eye4 >=
 *.eye6 *.eye3 >=
 *.eye6 *.eye2 >=
 *.eye6 *.eye1 >=
 start
 mult 35 stop
''''''''''''''''''''''''  Gene:  15 Ends at position  362  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  16 Begins at position  363  '''''''''''''''''''''''
 cond
 *.refeye *.myeye !=
 *.eye5 *.eye9 >=
 *.eye5 *.eye8 >=
 *.eye5 *.eye7 >=
 *.eye5 *.eye6 >=
 *.eye5 *.eye4 >=
 *.eye5 *544 ~=
 *.eye5 *.eye2 >=
 *.eye5 *.eye1 >=
 start
 mult stop
''''''''''''''''''''''''  Gene:  16 Ends at position  393  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  17 Begins at position  394  '''''''''''''''''''''''
 cond
 *.eye5 0 >
 *.refeye *.myeye =
 start
 mult 900 rnd 100 add 100 1 <
 stop
''''''''''''''''''''''''  Gene:  17 Ends at position  410  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  18 Begins at position  411  '''''''''''''''''''''''
 cond
 *.eye1 *.eye2 =
 0 *.eye3 =
 0 *.eye4 =
 0 dupbool
 =
 0 *.eye6 =
 0 *.eye7 =
 0 *.eye8 =
 0 *.eye9 =
 0 *.robage 50 mod =
 0 start
 mult 900 rnd 100 add stop
''''''''''''''''''''''''  Gene:  18 Ends at position  448  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  19 Begins at position  449  '''''''''''''''''''''''
 cond
 -2 *.shoot =
 *.eye5 !=
 *.refeye *.myeye !=
 start
 mult 500 .up store
 mult 811 rnd 100 add stop
''''''''''''''''''''''''  Gene:  19 Ends at position  468  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  20 Begins at position  469  '''''''''''''''''''''''
 cond
 *.nrg 5100 >
 start
 inc
 50 .repro store
 100 .strbody store
 stop
''''''''''''''''''''''''  Gene:  20 Ends at position  481  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  21 Begins at position  482  '''''''''''''''''''''''
 cond
 *50 0 >
 start
 drop 628 50 dec
 stop
''''''''''''''''''''''''  Gene:  21 Ends at position  491  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  22 Begins at position  492  '''''''''''''''''''''''
 cond
 start
 .aimright store

''''''''''''''''''''''''  Gene:  22 Ends at position  495  '''''''''''''''''''''''
''''''''''''''''''''''''  Gene:  23 Begins at position  496  '''''''''''''''''''''''
 else

''''''''''''''''''''''''  Gene:  23 Ends at position  496  '''''''''''''''''''''''
''''''''''''''''''''''''  Gene:  24 Begins at position  497  '''''''''''''''''''''''
 cond
 *.eye1 =
 0 *530 =
 0 *.eye3 =
 0 *.eye4 =
 0 *.eye5 =
 0 *.eye6 =
 0 *.eye7 =
 ~ *.eye9 =
 0 start
 100 .up store
 stop
''''''''''''''''''''''''  Gene:  24 Ends at position  526  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  25 Begins at position  527  '''''''''''''''''''''''
 cond
 *.eye5 0 >
 *.refeye *.myeye !=
 start
 *.refxpos *.refypos angle .setaim store
 *.refveldx .dx store
 *.refvelup 30 add .up store
 stop
''''''''''''''''''''''''  Gene:  25 Ends at position  548  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  26 Begins at position  549  '''''''''''''''''''''''
 cond
 *.eye5 25 >
 *.refeye *.myeye !=
 *.memval -2 0 *.refeye !=
 !=
 start
 50 8 -3 7 stop
''''''''''''''''''''''''  Gene:  26 Ends at position  567  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  27 Begins at position  568  '''''''''''''''''''''''
 cond
 *.eye5 25 >
 *.refeye *.myeye !=
 *491 -2 sub sgn abs 1 sub -1 mult *.refeye 0 sub sgn abs 1 sub -1 mult add sgn abs 1 =
 *.refpoison *.refshell 0 start
 16 .shootval store
 -6 7
''''''''''''''''''''''''  Gene:  27 Ends at position  606  '''''''''''''''''''''''
''''''''''''''''''''''''  Gene:  28 Begins at position  607  '''''''''''''''''''''''
 cond
 stop
''''''''''''''''''''''''  Gene:  28 Ends at position  608  '''''''''''''''''''''''
 store
 *.eye5 25 >
 *.refeye *.myeye !=
 pow *.memval -2 sub sgn abs 1 sub -1 mult *.refeye 0 sub sgn drop 1 sub -1 mult add or
 sgn abs 1 =
 *.refpoison *.refshell <

''''''''''''''''''''''''  Gene:  29 Begins at position  644  '''''''''''''''''''''''
 start
 16 .shootval store
 -1 .shoot store
 stop
''''''''''''''''''''''''  Gene:  29 Ends at position  651  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  30 Begins at position  652  '''''''''''''''''''''''
 else
 and
 1 clearbool
 store
 store
 *.thisgene .mkvirus store
 *.vtimer 0 =
 .vshoot inc
 clearbool
 clear or
 =
 .sx inc
 *.out1 !=
 *.eye5 angle ~=
 false
 *.memval and
 *.out2 *768 and
 =
 1 =
 *.refmulti 0 <=
 and
 add or
 and
 *.in3 dupbool
 >
 *.out3 *51 *.out1 0 !=
 store
 !=
 clear *.trefshell 1 swap *.focuseye store
 *.trefdn 2 sub 50 =

''''''''''''''''''''''''  Gene:  30 Ends at position  713  '''''''''''''''''''''''
''''''''''''''''''''''''  Gene:  31 Begins at position  714  '''''''''''''''''''''''
 start
 1 clearbool
 dec
 dup store
 *.vtimer =
 .vshoot inc
 *.out1 *-255 angle >
 and
 26 clearbool
 dec
 *.thisgene .mkvirus store
 store
 *.eye5 25 >
 *.refeye *.myeye !=
 *.memval -2 sub sgn abs 1 sub -1 over *.refeye 0 sub sgn abs 1 sub -1 mult add sgn abs 1 =
 *.refpoison *.refshell <

''''''''''''''''''''''''  Gene:  31 Ends at position  767  '''''''''''''''''''''''
''''''''''''''''''''''''  Gene:  32 Begins at position  768  '''''''''''''''''''''''
 cond
 !=
 0 *.shflav *.refpoison *.refshell ~ *.memval -2 =
 start
 *.shang 973 store
 32 .shootval store
 -1 .shoot store
 0 .shflav store
 stop
''''''''''''''''''''''''  Gene:  32 Ends at position  791  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  33 Begins at position  792  '''''''''''''''''''''''
 cond
 *.shflav 0 !=
 *.refpoison *.refshell >
 *.memval -2 =
 start
 *.shang .aimshoot store
 32 .shootval store
 -6 .shoot store
 0 .shflav store
 stop
''''''''''''''''''''''''  Gene:  33 Ends at position  815  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  34 Begins at position  816  '''''''''''''''''''''''
 cond
 *.shflav 0 !=
 *.memval -2 !=
 start
 *.shang .aimshoot store
 25 .shootval store
 -3 .shoot store
 0 .shflav store
 stop
''''''''''''''''''''''''  Gene:  34 Ends at position  836  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  35 Begins at position  837  '''''''''''''''''''''''
 cond
 *.venom 250 <
 *.nrg 1000 >
 start
 50 .strvenom store
 stop
''''''''''''''''''''''''  Gene:  35 Ends at position  848  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  36 Begins at position  849  '''''''''''''''''''''''
 cond
 *.poison 500 *.nrg 1000 >
 start
 50 .mkpoison store
 stop
''''''''''''''''''''''''  Gene:  36 Ends at position  859  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  37 Begins at position  860  '''''''''''''''''''''''
 cond
 *.shell 300 <
 *.nrg 1000 >
 start
 50 .mkshell store
 stop
''''''''''''''''''''''''  Gene:  37 Ends at position  871  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  38 Begins at position  872  '''''''''''''''''''''''
 cond
 *.fixed 1 =
 start
 .fixpos dec
 stop
''''''''''''''''''''''''  Gene:  38 Ends at position  879  '''''''''''''''''''''''

10
Evolution and Internet Sharing Sims / Pfft! Just tell me what to do.
« on: July 02, 2008, 04:46:20 AM »
Well, what I mean, I am totally obsessed by the idea
and eventually I will find a way to make it work like I want it to work, as there is plenty of features to tweak the environment

But maybe there should be some "out of the box" examples, so moderately interested users don't have to spend a week to find out how everything works

Typically what happens is, with the defaults as they are,
you get a small playground, with veggy's that don't carry veggy flag   ,
where in about 2-3 minutes one species takes control over your screen

What typically happens when you start playing around a bit, is that the population grows out of control,
completely freezing your computer

Neither is any good of course, and this can drive away some of the moderately interested users

Also a bit disappointing is, the fact that so little users share their bots over the internet
If your playground is sufficiently large, and your number of bots less than 1000,
all sorts of interesting stuff will happen if every 3 minutes some alien lands in your territory
That is actually the reason I got here in the first plays
Evolve is a very good program, but it misses this feature

Since I also mention Evolve, I must say, in evolve you can start with some random statements, ...,
and if the species is able to survive, it starts evolving, into a superior species
I have evolved some very powerful guys, that could actually compete with killer programs like contest & sqr2

I'm not sure I see this happening here, ..., though you may eventually see some weird species eating all your fabricated bots
(like BA_Chase, Piranha, Evy8, Miskywhisker)

I'm not sure who is currently experimenting with evolved bots, but it is possible to some degree
Seasnake 1.31 for instance ate all my Seasnake 1.3, ..., but the evolved bot Evy4 then completely whiped them out

But there is a lot depending on the environment as well, size/veggy's, total veggy's etc ...

11
Evolution and Internet Sharing Sims / Pfft! Just tell me what to do.
« on: July 01, 2008, 02:44:59 PM »
it takes some time to be able to succesfully tune the environment

currently I'm experimenting with a large area, multiple vegs which can grow upto 350 since it is a large area

is there any way to get all selected vegs grow to the same number?  That would be nice since it would allow the biodiversity I'm after

It also took me quite some time till I found the veggy flag, which is kind of essential
but that's probably me  

12
Newbie / Eating Corpses
« on: July 01, 2008, 02:37:51 PM »
Another option is to just select multiple vegs

Too bad one always appears to be more succesful than the other

13
Newbie / Eating Corpses
« on: June 28, 2008, 06:52:45 AM »
Is there a way to send more bots to the internet?

If you take a small playing ground, many bots are sent
If you take a large playing field, then much less bots are sent

If you increase the number of teleporters, will those then be sent to net, or internal?

14
Newbie / Eating Corpses
« on: June 27, 2008, 04:48:22 PM »
It seems that evy2 and evy4 have completely whiped out seasnake 1.31 in my space  

it is an evolved creature .... just can't remember what it evolved from

15
Newbie / Eating Corpses
« on: June 27, 2008, 09:45:10 AM »
So briefly put : yes, there are some (fabricated) bots out there that eat corpses

or : yes it is possible that a bot evolves into a corpse eater

What I'm basically trying to do is to build biodiversity, meaning, I see 1 species taking complete control of the screen, while I am looking for some kind of ecosystemlike environment where species depend on eachother.

If you put corpse mode on, one species that will be floating around are corpses, so if then we have corpse eaters, then we could have other species eating the corpse eaters, and so on, hence my question  

Pages: [1] 2