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Messages - schatten

Pages: [1]
1
Newbie / Hi
« on: April 23, 2007, 03:31:45 PM »
Thanks.  

1.
Code: [Select]
cond
*.nrg 1000 >
*.body 500 >
*.eye5 50 <
start
628 .aimsx store
51 .repro store
'51 .mrepro store
314 rnd 5 rnd store
1 50 store
stop

I cant get it to use mrepro. o.O Am I doing something wrong here?


2. Oh. I thought if I use some bots like "family" and some not so aggressive bots the sim would take a lot longer, hehe.

Veggys can get that smart? I noticed the population function of veggies is always like a sawteeth or whatever the english name is. Basically ^^^^ this. As the veggies always gets eaten so fast that the repop kicks in and repop uses the unmutated version and previous mutants gets eaten anyway.


3. Ahh... cannibots hehe. Yeah, I saw its only a few who do that and no civil war.

Oki.

2
Newbie / Hi
« on: April 22, 2007, 06:39:08 PM »
Hello.
I just downloaded DB and experimented with some bots and have some questions about them.

1. I used Excalibur and wanted to make him have mutations so I looked at the "smart plant" bot. The smart plant uses this
Code: [Select]
cond
start
99 300 2 rnd add store
314 rnd 5 rnd store
stop
as his repro code. Though it seems that "99 300 2 rnd add store" isnt working (well it works when rnd returns 0). I noticed that 301 and 302 is deactivated? No mrepro and sexrepro? Then I added "314 rnd 5 rnd store" to excalibur. With some tests it seems that just by adding this line excalibut seems stronger then the original version? O.o Why is that? What does this line do anyway? I have no clue. lol

2.1 Is it possible to have a long lasting sim? I tried excalibur (the version with that added line) again (hes such a great bot. ) and he is totally dominating everything lol. I used excalibur orig as veggy and the modded to eat it and even then one or the other is dominating given some time.
2.2 I guess you cannot have a long lasting sim with veggies and more then 1 other bot and aggressive and/or passive interaction between them?

3. I noticed that after a lot of cycles and only modded excalibur and veggys that some excaliburbots attack themselve. Could it be that they are so much mutated that they wont recognice themself?
Code: [Select]
cond
*.robage 0 =
start
955 4 rnd add .memloc store
1905 955 store
1905 956 store
1905 957 store
1905 958 store
1905 959 store
1 .tie store
0 .out1 store
0 .aimsx store
.shoot .vloc store
.shoot .ploc store
100 .mkshell store
100 .strpoison store
stop
I found out that the lines with 1905 are used as recognizing friends. So I guess the mutations changed that? o.O What exactly do those lines mean? I couldnt found out that 1905 or 955-959 means.

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