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Messages - Lyra

Pages: [1]
1
Off Topic / Mutated bot
« on: June 13, 2006, 09:08:11 PM »
Okay finally got round to running another sim and it did exactly the same as before.

Giving you the settings file and the saved sim.

2
Off Topic / Mutated bot
« on: June 08, 2006, 10:59:13 AM »
How odd... I don't have a simulation saved, but I'll run another one with it in when I get home from college.

I've never been able to get it to move, and the last sim I ran with it (on it own, not even any veggies) it just sat there and duplicated itself, occassionally tieing to another one. I started off with one, and after 9 seconds there was 710.

I'll try and duplicate that again tonight, if I manage it I'll post the sim.

3
RANT / Who would you vote for...
« on: June 08, 2006, 10:53:45 AM »
I'm sorry

It would be an animated one if I had the programs to do that sort of thing, but... I have paint. Which isn't the greatest =/

4
RANT / Who would you vote for...
« on: June 06, 2006, 07:23:56 PM »
I'm not old enough to vote yet (only another 6 months ) but I wouldn't vote for any of the parties listed.

I'd vote for the Monster Raving Looney Party  To be honest their policies make the most sense to me.

Plus their name is awesome

5
Mutations / Mutated bot
« on: June 04, 2006, 10:35:22 AM »
This is a bot which evolved from I_Flamma in a mutation sim I ran a couple days ago. It just sits there and duplicates itself - it doesn't need vegs to sustain itself... I'm unsure how it works, really, I don't know what code does yet.

Quote
'#name: I_Flamma.txt
'#generation: 1
'#mutations: 52

cond
  *40
  0
  =
start
  1
  40
  store
  13
  .out1
  store
 -158
  13
  *600
  .out1
  store
  46
  .out2
  store
  1
  50
  mult
  store
  1
  *296
  50
  store
stop

cond
  *.nrg
  6021
  >
start
  300
  .aimsx
  store
  50
  .trefxpos
  store
  *544
  600
  .aimdx
  store
stop

cond
  *.eye1
  10
  >
  *.eye5
  0
  =
start
  80
  .tie
  store
  *559
  5
  *734
  .up
  store
stop

cond
  *.eye1
  10
  >
start
  80
  .tie
  store
  5
  .up
  store
stop

cond
  *.eye4
  10
  >
  *.eye5
  0
  =
start
  190
  40
  6
  *.trefage
  store
  5
  1
  div
stop

cond
  *.eye5
  0
  =
start
  80
  .aimdx
  store
  5
  1
  div
  store
stop

cond
  *.eye6
  11
  >
  *.eye5
  0
  =
start
  40
  sub
  798
  .aimdx
  store
  5
  .up
  store
stop

cond
  *.eye5
  10
  <
  *.eye5
  10
  <
  *.eye5
  10
  <
  *.in1
  13
  !=
start
  3
  .refvelup
  store
stop

cond
  *.eye5
  10
  >
  *.eye5
  50
  <
  *.in1
  13
  !=
  *.in2
  46
  !=
start
  3
  .up
  store
  div
  3
  .up
  store
  3
  .up
  store
 -136
stop

cond
  *.eye5
  50
  >
  *.eye5
  90
  <
  *.in1
  14
  <
  *.in2
  46
  !=
start
  2
  .up
  store
 -1
  .shoot
  store
stop

cond
  *.eye5
  90
  <
  *.in1
  13
  !=
  *.in2
  48
  !=
start
 -1
  7
  297
  store
stop

cond
  *.eye5
  30
  >
  *.in1
  13
  =
  *.in2
  46
  =
  *.in2
  46
  =
start
  300
  .aimdx
  store
stop

cond
  *.eye1
  0
  =
  *.eye3
  0
  =
  *.eye5
  0
  =
  *.eye7
  0
  =
  *.eye9
  0
  =
start
  mult
  675
  *50
  .aimdx
  store
  50
  inc
  5
  .up
  store
stop

cond
  *.aimdx
  60
  >
start
 -60
  div
  50
  store
stop
end

'#hash: xiil|DB>D$x-xZFb#2m$

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