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Newbie / Hello! (and newbie questions)
« on: April 20, 2008, 10:30:44 PM »
Okay. If I'm judging the atmosphere here right, multibots won't really be easy until version 3, right?
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Bots can't currently be killed by crushing, sounds like a cool idea though. Feel free to ask questions, it's nice to get fresh ideas.Now that I think about it, a multi-cellular organism crushing a single cell really isn't practical. Not only would the single cell have an advantage at slipping into some crack somewhere, but the multi-cell would have to be extremely streamlined for the trap to not loose more energy that it gains. However, if a multi-bot was developed sophisticated enough in cell specialization that it couldn't survive separated, the mechanisms probably could have enough force to wreck ties and arrangement, which would cause it to eventually die. However, I can't even make a simple plant that is stable, so I really need to lower my expectations for now.
You could fix them until your structure is established and the ties harden, then unfix them...
I still don't understand #2. Are you talking about the order of operations performed by the simulator during a cycle or the order you bot code perfroms operations or something else?
You could fix them until your structure is established and the ties harden, then unfix them...
I still don't understand #2. Are you talking about the order of operations performed by the simulator during a cycle or the order you bot code perfroms operations or something else?
Hi there and welcome!
1) You might try fixing your bots. Just have them do:
1 .fixpos store
And they shouldn't get moved when bots knock into them.
2) I'm not sure I understand what you want to do here. What order of what do you want to force and why?