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Bot Tavern / Project HYDRA
« on: June 16, 2006, 06:08:26 PM »
Recently I thought of a final elaboration to the Hydra's structure.
The biggest problem a hydra is likely to run into is that it inadvertently consumes conspecific batteries. I think I've thought of a solution: I am under the impression that ties do not have any collision detection, so this should work. The scout is tied to the spine, but it pops out and moves the veggie it is attached to inwards so that a) the hydra can recognize conspecifics easily and the hydra can easily defend itself from a side attack.
On another note, I've started experimenting with coding, and there's some problems with how eggs work that I'll have to work out before this is feasible. I already know that this project will probably be one of the more complicated ones.
Does anyone know how to get a multicellular organism to turn? I had some ideas, but they're pretty much unworkable.
-TheArchivist
The biggest problem a hydra is likely to run into is that it inadvertently consumes conspecific batteries. I think I've thought of a solution: I am under the impression that ties do not have any collision detection, so this should work. The scout is tied to the spine, but it pops out and moves the veggie it is attached to inwards so that a) the hydra can recognize conspecifics easily and the hydra can easily defend itself from a side attack.
On another note, I've started experimenting with coding, and there's some problems with how eggs work that I'll have to work out before this is feasible. I already know that this project will probably be one of the more complicated ones.
Does anyone know how to get a multicellular organism to turn? I had some ideas, but they're pretty much unworkable.
-TheArchivist