Darwinbots Forum

Code center => Darwinbots Program Source Code => Topic started by: peterb on May 04, 2010, 04:42:37 PM

Title: Nvidea article about circle (sphere) colissions..
Post by: peterb on May 04, 2010, 04:42:37 PM
Some deep background on collision detection math, and how to do it fast; well its from nvidea they benefit from explaining it.


http://http.developer.nvidia.com/GPUGems3/gpugems3_ch32.html (http://http.developer.nvidia.com/GPUGems3/gpugems3_ch32.html)

Although couldnt see the link in the article but the above url reads GPU... and yes its done in CUDA so this routine offloads the CPU !!!!
Title: Nvidea article about circle (sphere) colissions..
Post by: Numsgil on May 05, 2010, 02:03:58 AM
Yep, GPUs are really really powerful for a very, very narrow range of problems  Physics being one of those problems.  I plan to (eventually) leverage CUDA to improve the performance of some of the core algorithms for DB3.