Darwinbots Forum

Bots and Simulations => Evolution and Internet Sharing Sims => Topic started by: Numsgil on October 10, 2005, 10:54:32 PM

Title: Hate Junk DNA?
Post by: Numsgil on October 10, 2005, 10:54:32 PM
Well, I've implemented a wonderful new costs page.

There's a wonderful nrg/bp/cycle bit in the left column.  Assuming you want bots to lean up on the DNA code, set the cost here accordingly.

The higher the cost, the stronger the selective pressure to maintain DNA brevity.  Don't set it too high or you'll place a higher pressure on DNA brevity than on important things, like efficiently finding food.

A good value might bo something like .005 maybe.  I dunno, that would charge a bot with 200 DNA bp 1 nrg per turn.
Title: Hate Junk DNA?
Post by: Botsareus on October 11, 2005, 10:35:51 AM
exselent  :rolleyes:
Title: Hate Junk DNA?
Post by: ollj on December 22, 2005, 07:24:32 PM
while changing ".04" and "0.04" into "0,04" and accepting that correctly it changes "0,04" into "0" making it hard to retype all non-ingeger numbers again if you want to change it during the simulation.
Title: Hate Junk DNA?
Post by: Numsgil on December 22, 2005, 11:37:18 PM
I'm not sure exactly what you mean.  Is this a GUI bug?