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Suggestions / Muscles, Fat, and Chloroplasts
« on: October 25, 2006, 07:43:10 AM »
I like that idea (it occurred to me too as I was reading above only to realise Numsigil got there earlier and posted it before me ), it is a little counter-intuitive (you'd think a fatter bot would be larger) so perhaps "fat" isn't the best name for it?
In real life muscle has a high cost to form but it is actually more efficient to retrieve stored energy from muscle than from fat once you have already invested in the muscle. So to add another suggestion to the melange: Currently the maximum rate of body increase/decrease is capped. By changing it slightly to make the cap dependent on the "input" substance instead of equivalent nrg you can make muscle slow to form but quick to break down. Like so: 10 nrg > 1 muscle, 1 muscle > 10 nrg, with a cap of 100 nrg or 100 muscle converted per cycle. So the maximum muscle that can be formed each cycle would be 10 muscle, but in any cycle 1000 nrg can be liberated from muscle. Obviously the numbers could do with a little tuning but I hope they illustrate my point.
In real life muscle has a high cost to form but it is actually more efficient to retrieve stored energy from muscle than from fat once you have already invested in the muscle. So to add another suggestion to the melange: Currently the maximum rate of body increase/decrease is capped. By changing it slightly to make the cap dependent on the "input" substance instead of equivalent nrg you can make muscle slow to form but quick to break down. Like so: 10 nrg > 1 muscle, 1 muscle > 10 nrg, with a cap of 100 nrg or 100 muscle converted per cycle. So the maximum muscle that can be formed each cycle would be 10 muscle, but in any cycle 1000 nrg can be liberated from muscle. Obviously the numbers could do with a little tuning but I hope they illustrate my point.