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Suggestions / Tides, as an addition to the weather aspect.
« on: August 21, 2014, 01:38:38 PM »
So I was watching this last night
Dr. David Deamer - "Systems biology, synthetic biology and the origin of life" https://www.youtube.com/watch?v=_SHHfnIHXQI
He talks about the chemistry of early life, and how tidal pools may have moved it along through repeating wet/dry cycles.
Now I know Darwinbots has no "water" but it does have gravity and light.
So my proposal for tides would involve an "increase in gravity < increase in light < decrease in gravity < burst of Brownian motion < decrease in light < timer"
So the water goes out, leaving behind shallow water, increasing the sunlight and gathering all the bots at the bottom of the tank. Then a wave of water rushes back in, stirring everything, throwing bots upwards, and decreasing the availability of the sunlight, then a timer setting to keep the tides flowing (X cycles before next tide, duration of Y cycles)
Just thought a feature like this could be easily implemented, and add more variety to the darwinbots environment.
Dr. David Deamer - "Systems biology, synthetic biology and the origin of life" https://www.youtube.com/watch?v=_SHHfnIHXQI
He talks about the chemistry of early life, and how tidal pools may have moved it along through repeating wet/dry cycles.
Now I know Darwinbots has no "water" but it does have gravity and light.
So my proposal for tides would involve an "increase in gravity < increase in light < decrease in gravity < burst of Brownian motion < decrease in light < timer"
So the water goes out, leaving behind shallow water, increasing the sunlight and gathering all the bots at the bottom of the tank. Then a wave of water rushes back in, stirring everything, throwing bots upwards, and decreasing the availability of the sunlight, then a timer setting to keep the tides flowing (X cycles before next tide, duration of Y cycles)
Just thought a feature like this could be easily implemented, and add more variety to the darwinbots environment.