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Messages - PurpleYouko

Pages: 1 2 [3] 4 5 ... 170
31
Simulation Emporium / Strange Grouping
« on: September 29, 2006, 11:54:21 AM »
Ties should break if they get longer than 1000. for a while they were forming at any distance then immediately breaking again. In 2.37 this doesn't happen. Don't know about other versions. Haven't had much of a chance to play lately  

32
Newbie / wierd code problem
« on: September 29, 2006, 11:47:36 AM »
So how is the book coming along?  

33
Newbie / wierd code problem
« on: September 18, 2006, 08:48:18 AM »
Right. Where the heck did EricL disappear to?  

34
Darwinbots Program Source Code / 2.37.7g Finally up
« on: September 15, 2006, 08:56:26 AM »
Both files are corrupted for me too.

Maybe it would be a better idea to upload these files directly to the darwinbots site rather than as attachments

35
Bugs and fixes / Ties in 2.4
« on: September 13, 2006, 09:03:49 AM »
I had the same kind of problems with Inchworm. I managed to get it working reasonably well by using .dx and .sx to shuffle the head sideways in order to zoom in on food.

I wonder if a T kind of bot could do it by means of shortening and legthening the ties to each side of the T while the ends of it are anchored. I would really like to get away from any use of .sx, .dx, .up and .dn in the design.

36
Darwinbots Program Source Code / Modifying the code
« on: September 07, 2006, 08:48:26 AM »
VB does weird shit now and then with apparently no good reason.  

37
Darwinbots Program Source Code / Modifying the code
« on: September 06, 2006, 02:06:22 PM »
Post the code up here. I'm working on other VB applications right now so it is a little inconvenient for me to go looking for it.

38
Darwinbots Program Source Code / Modifying the code
« on: September 06, 2006, 10:22:50 AM »
try this

Visual Basic 6.0

It's the only way to make an executable from the source code. You can also edit the code here and even run it directly from source without compiling it first.  

39
Biology / Quorum Sensing and Chemotaxis
« on: September 05, 2006, 08:55:25 AM »
Quote
a memory location who's value is set to shootval for one turn.
That depends on the location.
if a shot puts a value into a location such as 913 (where no sysvars are contained) then there is no mechanism that automatically resets the value so it will stay indefinitely or until the bot actively resets it via a DNA command.

40
Newbie / Dwarfs
« on: September 05, 2006, 08:48:10 AM »
Quote
virtually bug free.
except for the length settings on birth ties.  

41
Evolution and Internet Sharing Sims / First unusual thing: INMORTAL BOT???
« on: September 01, 2006, 08:53:37 AM »
Quote
Fantastic!!! Just like real methabolism (wich produces end products wich are toxic to the organism that produces them).
The buildup of pwaste is also proportional to the speed at which a bot spends its energy.
A lethargic, take-it-easy bot is going to live a whole bunch longer than a hyper-speed bot that runs around fighting, eating and reproducing.

42
Simulation Emporium / Strange Grouping
« on: August 31, 2006, 11:34:35 AM »
It's a bit tricky, granted.

use the fixlen commands and remember that the ties have to harden before they work.
You might have more luck in 2.4x as we know of that bug that Helios uses in 2.3x to make ties grow very long, very fast without waiting for hardening.

43
Simulation Emporium / Strange Grouping
« on: August 31, 2006, 08:49:10 AM »
Quote
(as tighty packed as bots can get (wish ties allowed same:)))
How do you mean?
Tie lengths can be set extremely short.

44
Just look through its DNA file and see if you find  something like this...

Code: [Select]
300 feedbody store
Remember that it may be rather convoluted and the "feedbody" sysvar may be present in the form of its direct memory address instead of the label.

45
Biology / Spores?
« on: August 30, 2006, 09:15:19 AM »
Quote
To botain information from other bots

Numsgil made up a new word. Cool  
You should get a patent on that one. It might catch on.

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